Nääsnetti - a 3D Media Village for Social and Informational Uses of Media. - Timo Saari (WebNet, 1997)

Psychological Customization of Information - Basic Concepts, System Architecture and Applications. - Timo Saari; Marko Turpeinen (MCPC, 2003)

Towards Psychological Customization of Information for Individuals and Social Groups. - Timo Saari; Marko Turpeinen (Designing Personalized User Experiences in eCommerce, 2004)

Psychologically targeted persuasive advertising and product information in e-commerce. - Timo Saari; Niklas Ravaja; Jari Laarni; Marko Turpeinen; Kari Kallinen (ICEC, 2004)

System Architecture for Psychological Customization of Communication Technology. - Marko Turpeinen; Timo Saari (HICSS, 2004)

Emotionally Loaded Mobile Multimedia Messaging. - Timo Saari; Marko Turpeinen; Jari Laarni; Niklas Ravaja; Kari Kallinen (ICEC, 2004)

Gender and habitual use of media moderate the memory performance in emotional-multimodal context. - Kari Kallinen; Jari Laarni; Niklas Ravaja; Timo Saari (NordiCHI, 2004)

Transcendent experience in the use of computer-based media. - Jari Laarni; Niklas Ravaja; Kari Kallinen; Timo Saari (NordiCHI, 2004)

Emotional response patterns and sense of presence during video games: potential criterion variables for game design. - Niklas Ravaja; Mikko Salminen; Jussi Holopainen; Timo Saari; Jari Laarni; Aki Järvinen (NordiCHI, 2004)

Presence experience in mobile gaming. - Jari Laarni; Niklas Ravaja; Timo Saari (DiGRA Conference, 2005)

The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events. - Niklas Ravaja; Timo Saari; Jari Laarni; Kari Kallinen; Mikko Salminen; Jussi Holopainen; Aki Järvinen (DiGRA Conference, 2005)

Towards Emotionally Adapted Games based on User Controlled Emotion Knobs. - Timo Saari; Niklas Ravaja; Jari Laarni; Marko Turpeinen (DiGRA Conference, 2005)

Persuasive Games and Simulations for Personal Health Management. - Timo Saari; Niklas Ravaja; Jari Laarni; Marko Turpeinen (DiGRA Conference, 2005)

Collective creation and sense-making of mobile media. - Antti Salovaara; Giulio Jacucci; Antti Oulasvirta; Timo Saari; Pekka Kanerva; Esko Kurvinen; Sauli Tiitta (CHI, 2006)

Toolkit for user-created augmented reality games. - Kai Kuikkaniemi; Marko Turpeinen; Antti Salovaara; Timo Saari; Janne Vuorenmaa (MUM, 2006)

Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play? - Niklas Ravaja; Timo Saari; Marko Turpeinen; Jari Laarni; Mikko Salminen; J. Matias Kivikangas (Presence Teleoperators Virtual Environ., 2006)

Mobile Application for Increasing Contextual and Emotional Work Group Awareness. - Mikko Salminen; Kari Kallinen; Kliment Yanev; Niklas Ravaja; Timo Saari (INTERACT (1), 2007)

A Mobile System and Application for Facilitating Emotional Awareness in Knowledge Work Teams. - Timo Saari; Kari Kallinen; Mikko Salminen; Niklas Ravaja; Kliment Yanev (HICSS, 2008)

Emergent Distributed Narratives in Spatiotemporal Mobility: An Exploratory Study on Mobile 2.0 Services. - Youngjin Yoo; Iis P. Tussyadiah; Daniel R. Fesenmaier; Timo Saari; Ingvar Tjøstheim (HICSS, 2008)

A Mobile and Desktop Application for Enhancing Group Awareness in Knowledge Work Teams. - Timo Saari; Kari Kallinen; Mikko Salminen; Niklas Ravaja; Marco Rapino (HCI (3), 2009)

Emotionally Adapted Games - An Example of a First Person Shooter. - Timo Saari; Marko Turpeinen; Kai Kuikkaniemi; Ilkka Kosunen; Niklas Ravaja (HCI (4), 2009)

The influence of implicit and explicit biofeedback in first-person shooter games. - Kai Kuikkaniemi; Toni Laitinen; Marko Turpeinen; Timo Saari; Ilkka Kosunen; Niklas Ravaja (CHI, 2010)

Subliminal Communication in Human-Computer Interaction. - Andreas Riener; Guido Kempter; Timo Saari; Kenneth Revett (Adv. Hum. Comput. Interact., 2011)

Reflections on experience-driven design: a case study on designing for playful experiences. - Thomas Olsson 002; Kaisa Väänänen-Vainio-Mattila; Timo Saari; Andrés Lucero; Juha Arrasvuori (DPPI, 2013)

Mediated Cues of Group Emotion during Knowledge-Work Tasks: Effects on Subjective and Physiological Responses. - Mikko Salminen; Niklas Ravaja; Kari Kallinen; Timo Saari (Interact. Comput., 2013)

A User Study: Is the Advection Step in Shallow Water Equations Really Necessary?. - Timo Kellomäki; Timo Saari (Eurographics (Short Papers), 2014)

Ways to Measure Spatial Presence: Review and Future Directions. - Jari Laarni; Niklas Ravaja; Timo Saari; Saskia Böcking; Tilo Hartmann; Holger Schramm (Immersed in Media, Telepresence Theory, Measurement & Technology, 2015)

Understanding the most influential user experiences in successful and unsuccessful technology adoptions. - Timo Partala; Timo Saari (Comput. Hum. Behav., 2015)

The Spatial Presence Experience Scale (SPES). - Tilo Hartmann; Werner Wirth; Holger Schramm; Christoph Klimmt; Peter Vorderer; André Gysbers; Saskia Böcking; Niklas Ravaja; Jari Laarni; Timo Saari; Feliz Gouveia; Ana Maria Sacau (J. Media Psychol. Theor. Methods Appl., 2016)

Geodetic SAR for Height System Unification and Sea Level Research - Observation Concept and Preliminary Results in the Baltic Sea. - Thomas Gruber 003; Jonas Ågren; Detlef Angermann; Artu Ellmann; Andreas Engfeldt; Christoph Gisinger; Leszek Jaworski; Simo Marila; Jolanta Nastula; Faramarz Nilfouroushan; Xanthi Oikonomidou; Markku Poutanen; et al. (Remote. Sens., 2020)

Geodetic SAR for Height System Unification and Sea Level Research - Results in the Baltic Sea Test Network. - Thomas Gruber 003; Jonas Ågren; Detlef Angermann; Artu Ellmann; Andreas Engfeldt; Christoph Gisinger; Leszek Jaworski; Tomasz Kur; Simo Marila; Jolanta Nastula; Faramarz Nilfouroushan; Maaria Nordman; et al. (Remote. Sens., 2022)