Parallel Ray Tracing on a Chip. - Timothy J. Purcell (Practical Parallel Rendering, 2002)

Ray tracing on programmable graphics hardware. - Timothy J. Purcell; Ian Buck; William R. Mark; Pat Hanrahan (ACM Trans. Graph., 2002)

Realtime Ray Tracing and its use for Interactive Global Illumination. - Ingo Wald; Timothy J. Purcell; Jörg Schmittler; Carsten Benthin; Philipp Slusallek (Eurographics (State of the Art Reports), 2003)

GPGPU: general purpose computation on graphics hardware. - David Luebke; Mark J. Harris; Jens H. Krüger; Timothy J. Purcell; Naga K. Govindaraju; Ian Buck; Cliff Woolley; Aaron E. Lefohn (SIGGRAPH Course Notes, 2004)

Ray tracing on a stream processor. - Timothy J. Purcell (2004)

A Survey of General-Purpose Computation on Graphics Hardware. - John D. Owens; David Luebke; Naga K. Govindaraju; Mark J. Harris; Jens H. Krüger; Aaron E. Lefohn; Timothy J. Purcell (Eurographics (State of the Art Reports), 2005)

Sorting and searching. - Timothy J. Purcell (SIGGRAPH Courses, 2005)

Debugging tools. - Timothy J. Purcell (SIGGRAPH Courses, 2005)

Photon mapping on programmable graphics hardware. - Timothy J. Purcell; Craig Donner; Mike Cammarano; Henrik Wann Jensen; Pat Hanrahan (SIGGRAPH Courses, 2005)

General Purpose Computation on Graphics Hardware. - Aaron E. Lefohn; Ian Buck; Patrick S. McCormick; John D. Owens; Timothy J. Purcell; Robert Strzodka (IEEE Visualization, 2005)