Evaluating Electroencephalography Engagement Indices During Video Game Play. - Timothy McMahan; Ian Parberry; Thomas D. Parsons (FDG, 2015)

Modality specific assessment of video game player's experience using the Emotiv. - Timothy McMahan; Ian Parberry; Thomas D. Parsons (Entertain. Comput., 2015)

Feasibility Study to Identify Machine Learning Predictors for a Virtual School Environment: Virtual Reality Stroop Task. - Timothy McMahan; Tyler Duffield; Thomas D. Parsons (Frontiers Virtual Real., 2021)

Classification of Video Game Player Experience Using Consumer-Grade Electroencephalography. - Thomas D. Parsons; Timothy McMahan; Ian Parberry (IEEE Trans. Affect. Comput., 2022)

Machine learning classification analysis for an adaptive virtual reality Stroop task. - Justin Asbee; Kimberly Kelly; Timothy McMahan; Thomas D. Parsons (Virtual Real., 2023)

Virtual Reality Tennis Training: Performance Gains Derived from User Characteristics. - Ross Andel; Timothy McMahan; Thomas D. Parsons; Jakub Hort (Cyberpsychology Behav. Soc. Netw., 2024)

Feasibility study to identify machine learning predictors for a Virtual Environment Grocery Store. - Thomas D. Parsons; Timothy McMahan; Justin Asbee (Virtual Real., 2024)