The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings. - Timothy Merino; Roman Negri; Dipika Rajesh; M Charity; Julian Togelius (AIIDE, 2023)

Interactive Latent Variable Evolution for the Generation of Minecraft Structures. - Timothy Merino; M Charity; Julian Togelius (FDG, 2023)

Making New Connections: LLMs as Puzzle Generators for the New York Times' Connections Word Game. - Tim Merino; Sam Earle; Ryan Sudhakaran; Shyam Sudhakaran; Julian Togelius (AIIDE, 2024)

Missed Connections: Lateral Thinking Puzzles for Large Language Models. - Graham Todd; Tim Merino; Sam Earle; Julian Togelius (CoG, 2024)

Moonshine: Distilling Game Content Generators into Steerable Generative Models. - Yuhe Nie; Michael Middleton; Tim Merino; Nidhushan Kanagaraja; Ashutosh Kumar; Zhan Zhuang; Julian Togelius (AAAI, 2025)

God's Innovation Project - Empowering the Player with Generative AI. - Ritvik Nair; Timothy Merino; Julian Togelius (CoG, 2025)

All Stories Are One Story: Emotional Arc Guided Procedural Game Level Generation. - Yunge Wen; Chenliang Huang; Hangyu Zhou; Zhuo Zeng; Chun Ming Louis Po; Julian Togelius; Timothy Merino; Sam Earle (CoRR, 2025)