Timothy Merritt

Orcid: 0000-0002-7851-7339

Affiliations:
  • Aalborg University, Department of Computer Science, Denmark


According to our database1, Timothy Merritt authored at least 45 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2023
Facilitating Mindful Eating with a Voice Assistant.
Proceedings of the 5th International Conference on Conversational User Interfaces, 2023

Exploring Humor as a Repair Strategy During Communication Breakdowns with Voice Assistants.
Proceedings of the 5th International Conference on Conversational User Interfaces, 2023

Challenges and Requirements in Multi-Drone Interfaces.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Preschool children's social and playful interactions with a play-facilitating cardboard robot.
Int. J. Child Comput. Interact., 2022

Tangible Self-Report Devices: Accuracy and Resolution of Participant Input.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

FeetBack: Providing Haptic Directional Cues Through a Shape-changing Floor.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Fear Inducing Play in an AR Escape Room with Human and Robotic NPCs.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Investigating Potentials of Shape-Changing Displays for Sound Zones.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Staging Constructionist Learning about Energy for Children with Electrochromic Displays and Low-Cost Materials.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

scrAPP: Enabling Reuse of Scrap Materials with a Smartphone.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Extented Abstracts, Toulouse & Virtual Event, France, 27 September 2021, 2021

2020
Living media interfaces: a multi-perspective analysis of biological materials for interaction.
Digit. Creativity, 2020

Flying LEGO Bricks: Observations of Children Constructing and Playing with Programmable Matter.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Designing Ambient Multisensory Notification Devices: Managing Disruptions in the Home.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

Collaboration Around an Interactive Tabletop Map: Comparing Voice Interactions and a Tangible Shape-changing Controller.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

2019
LightBee: A Self-Levitating Light Field Display for Hologrammatic Telepresence.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
GridDrones: A Self-Levitating Physical Voxel Lattice for Interactive 3D Surface Deformations.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

MeteorQuest - Bringing Families Together Through Proxemics Play In A Mobile Social Game.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

TeleHuman2: A Cylindrical Light Field Teleconferencing System for Life-size 3D Human Telepresence.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

GridDrones: A Self-Levitating Physical Voxel Lattice for 3D Surface Deformations.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Grand Challenges in Shape-Changing Interface Research.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
GlowPhones: Designing for Proxemics Play with Low-Resolution Displays in Location-based Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Calming Children When Drawing Blood Using Breath-based Biofeedback.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

CADLens: Haptic Feedback for Navigating in 3D Environments.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2016
Making things in Fab Labs: a case study on sustainability and co-creation.
Digit. Creativity, 2016

Balancing User and System Control in Shape-Changing Interfaces: a Designerly Exploration.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Sharing Perspectives on the Design of Shape-Changing Interfaces.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
"Tangible Lights": In-Air Gestural Control of Home Lighting.
Proceedings of the Ninth International Conference on Tangible, 2015

Robot-Supported Food Experiences - Exploring Aesthetic Plating with Design Prototypes.
Proceedings of the Cultural Robotics - First International Workshop, 2015

Tactile Communication in Extreme Contexts: Exploring the Design Space Through Kiteboarding.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

2014
VAL: Visually Augmented Laser cutting to enhance and support creativity.
Proceedings of the 2014 IEEE International Symposium on Mixed and Augmented Reality, 2014

2013
Method Card Design Dimensions: A Survey of Card-Based Design Tools.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Exploring the design space of shape-changing objects: imagined physics.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013

2012
Protecting artificial team-mates: more seems like less.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
What we have here is a failure of companionship: communication in goal-oriented team-mate games.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011

Did You Notice? Artificial Team-Mates Take Risks for Players.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

Choosing human team-mates: perceived identity as a moderator of player preference and enjoyment.
Proceedings of the Foundations of Digital Games, 2011

Are artificial team-mates scapegoats in computer games.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011

2010
Designing a Mixed Reality Intergenerational Entertainment System.
Proceedings of the Engineering of Mixed Reality Systems, 2010

Who makes what sound?: supporting real-time musical improvisations of electroacoustic ensembles.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

2009
Designing physical and social intergenerational family entertainment.
Interact. Comput., 2009

2008
Interactive Play and Learning for Children.
Adv. Hum. Comput. Interact., 2008

Body music: physical exploration of music theory.
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008

Empathetic living media.
Proceedings of the Conference on Designing Interactive Systems, 2008

2007
Age Invaders: User Studies of Intergenerational Computer Entertainment.
Proceedings of the Entertainment Computing, 2007

Explorations on interactive interfaces using cuteness.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007


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