Real-time Canonical-angle Views in 3D Virtual Cities. - Timothy R. Kol; Jingtang Liao; Elmar Eisemann (VMV, 2014)

Stylized scattering via transfer functions and occluder manipulation. - Oliver Klehm; Timothy R. Kol; Hans-Peter Seidel; Elmar Eisemann (Graphics Interface, 2015)

Geometry and Attribute Compression for Voxel Scenes. - Bas Dado; Timothy R. Kol; Pablo Bauszat; Jean-Marc Thiery; Elmar Eisemann (Comput. Graph. Forum, 2016)

Expressive Single Scattering for Light Shaft Stylization. - Timothy R. Kol; Oliver Klehm; Hans-Peter Seidel; Elmar Eisemann (IEEE Trans. Vis. Comput. Graph., 2017)

Representing Large Virtual Worlds. - Timothy R. Kol (2018)

MegaViews: Scalable Many-View Rendering With Concurrent Scene-View Hierarchy Traversal. - Timothy R. Kol; Pablo Bauszat; Sungkil Lee 002; Elmar Eisemann (Comput. Graph. Forum, 2019)