Depth of field implementation with OpenGL. - Tin-Tin Yu (J. Comput. Sci. Coll., 2004)

Photon mapping made easy. - Tin-Tin Yu; John L. Lowther; Ching-Kuang Shene (SIGCSE, 2005)

A tool for demonstrating the interaction among lighting/material parameters and potential problems in polygon-based rendering. - Tin-Tin Yu; John L. Lowther; Ching-Kuang Shene (J. Comput. Sci. Coll., 2007)

Enhanced target representation for moving objects classification. - Tin-Tin Yu; Nu War (GCCE, 2017)

Condensed object representation with corner HOG features for object classification in outdoor scenes. - Tin-Tin Yu; Nu War (SNPD, 2017)