Edutainment & Engagement at Exhibitions: A Case Study of Gamification in the Historic Hammaburg Model. - Steffen Haesler; Karen Obernesser; Tino Raupp; Christoph Jahnke; Jonathan Stapf; Julia Bräker; Paul Lubos; Gerd Bruder; Frank Steinicke (MuC, 2016)

Visual blur in immersive virtual environments: does depth of field or motion blur affect distance and speed estimation? - Eike Langbehn; Tino Raupp; Gerd Bruder; Frank Steinicke; Benjamin Bolte; Markus Lappe (VRST, 2016)