Enhancing X3D for advanced MR appliances. - Yvonne Jung; Tobias Alexander Franke; Patrick Dähne; Johannes Behr (Web3D, 2007)

Real-Time Mixed Reality with GPU Techniques. - Tobias Alexander Franke; Yvonne Jung (GRAPP, 2008)

Precomputed radiance transfer for X3D based mixed reality applications. - Tobias Alexander Franke; Yvonne Jung (Web3D, 2008)

Real-Time Rendering of Skin Changes Caused by Emotions. - Yvonne Jung; Christine Weber; Jens Keil; Tobias Alexander Franke (IVA, 2009)

Adapting Precomputed Radiance Transfer to Real-time Spectral Rendering. - Karsten Schwenk; Tobias Alexander Franke; Timm Drevensek; Arjan Kuijper; Ulrich Bockholt; Dieter W. Fellner (Eurographics (Short Papers), 2010)

Interactive textures as spatial user interfaces in X3D. - Yvonne Jung; Sabine Webel; Manuel Olbrich; Timm Drevensek; Tobias Alexander Franke; M. Roth; Dieter W. Fellner (Web3D, 2010)

Enhancing realism of mixed reality applications through real-time depth-imaging devices in X3D. - Tobias Alexander Franke; Svenja Kahn; Manuel Olbrich; Yvonne Jung (Web3D, 2011)

Using images and explicit binary container for efficient and incremental delivery of declarative 3D scenes on the web. - Johannes Behr; Yvonne Jung; Tobias Alexander Franke; Timo Sturm (Web3D, 2012)

A scalable framework for image-based material representations. - Tobias Alexander Franke; Dieter W. Fellner (Web3D, 2012)

A flexible approach to gesture recognition and interaction in X3D. - Tobias Alexander Franke; Manuel Olbrich; Dieter W. Fellner (Web3D, 2012)

Immersive experience of current and ancient reconstructed cultural attractions. - Sabine Webel; Manuel Olbrich; Tobias Alexander Franke; Jens Keil (Digital Heritage (1), 2013)

Delta Light Propagation Volumes for mixed reality. - Tobias Alexander Franke (ISMAR, 2013)

Near-field illumination for mixed reality with delta radiance fields. - Tobias Alexander Franke (SIGGRAPH Posters, 2013)

VCoRE: a web resource oriented architecture for efficient data exchange. - Tobias Alexander Franke; Volker Settgast; Johannes Behr; Bruno Raffin (Web3D, 2013)

Skeletal input for user interaction in X3D. - Manuel Olbrich; Tobias Alexander Franke; Jens Keil; Sven Hertling (Web3D, 2013)

Fast, Progressive Loading of Binary-Encoded Declarative-3D Web Content. - Max Limper; Yvonne Jung; Johannes Behr; Timo Sturm; Tobias Alexander Franke; Karsten Schwenk; Arjan Kuijper (IEEE Computer Graphics and Applications, 2013)

Delta Voxel Cone Tracing. - Tobias Alexander Franke (ISMAR, 2014)

Interactive relighting of arbitrary rough surfaces. - Tobias Alexander Franke (SIGGRAPH Posters, 2014)

Screen space cone tracing for glossy reflections. - Lukas Herrmanns; Tobias Alexander Franke (SIGGRAPH Posters, 2014)

Remote visual tracking for the (mobile) web. - Manuel Olbrich; Tobias Alexander Franke; Pavel Rojtberg (Web3D, 2014)

webVis/instant3DHub: visual computing as a service infrastructure to deliver adaptive, secure and scalable user centric data visualisation. - Johannes Behr; Christophe Mouton; Samuel Parfouru; Julien Champeau; Clotilde Jeulin; Maik Thöner; Christian Stein; Michael Schmitt; Max Limper; Miguel de Sousa; Tobias Alexander Franke; Gerrit Voss (Web3D, 2015)

The delta radiance field. - Tobias Alexander Franke (2015)

Screen Space Cone Tracing for Glossy Reflections. - Lukas Hermanns; Tobias Alexander Franke; Arjan Kuijper (HCI (10), 2016)