Extending Graphics Hardware For Occlusion Queries In OpenGL. - Dirk Bartz; Michael Meißner; Tobias Hüttner (Workshop on Graphics Hardware, 1998)

Incremental view-dependent multiresolution triangulation of terrain. - Reinhard Klein; Daniel Cohen-Or; Tobias Hüttner (Comput. Animat. Virtual Worlds, 1998)

Multiresolution Rendering With Displacement Mapping. - Stefan Gumhold; Tobias Hüttner (Workshop on Graphics Hardware, 1999)

Fast Footprint MlPmapping. - Tobias Hüttner; Wolfgang Straßer (Workshop on Graphics Hardware, 1999)

Tutorial 9 - Visibility. - Yiorgos L. Chrysanthou; Daniel Cohen-Or; Gadi Fibich; Dan Halperin; Eyal Zadicario; Shuly Lev-Yehudi; Dirk Bartz; Michael Meißner; Tobias Hüttner; Jirí Bittner; Vlastimil Havran; Pavel Slavík; et al. (Eurographics (Tutorials), 1999)

Books and Devices from the Old -Their Renaissance in Computer Graphics. - Bernd Eberhardt; Hasmet Gürçay; Frank Hanisch; Tobias Hüttner; Oliver Licht; Benjamin Nill (Eurographics (Short Presentations), 1999)

OpenGL-assisted occlusion culling for large polygonal models. - Dirk Bartz; Michael Meißner; Tobias Hüttner (Comput. Graph., 1999)

FlyAway: a 3D terrain visualization system using multiresolution principles. - Tobias Hüttner; Wolfgang Straßer (Comput. Graph., 1999)

Development and application of computer graphics techniques for the visualization of large geo-related data sets = Entwicklung und Anwendung computergraphischer Ansätze zur Visualisierung großer geographischer Datensätze. - Tobias Hüttner (1999)

Accelerated rendering in stereo-based projections (poster session). - Stanislav L. Stoev; Tobias Hüttner; Wolfgang Straßer (CVE, 2000)

Generation of Decomposition Hierarchies for Efficient Occlusion Culling of Large Polygonal Models. - Michael Meißner; Dirk Bartz; Gordon Müller; Tobias Hüttner; Jens Einighammer (VMV, 2001)