Electronic Human Resource Management Strategies for Atypical Employment . - Volker Stein; Tobias M. Scholz (DCNET/ICE-B/OPTICS, 2013)

Going Beyond Ambidexterity in the Media Industry: eSports as Pioneer of Ultradexterity. - Tobias M. Scholz; Volker Stein (Int. J. Gaming Comput. Mediat. Simulations, 2017)

The Architecture of Blockchain Organization. - Tobias M. Scholz; Volker Stein (ICIS, 2018)

Game changer - A systematization of sport teams participating in esports. - Tobias M. Scholz; Lisa Völkel; Carolin Uebach; Volker Stein (GamiFIN, 2021)

Introduction to the Minitrack on Digitalization of Work. - Tobias Scholz 001; Juho Hamari; Maria Törhönen; Brian McCauley (HICSS, 2022)

Making Gameful Work Work: The Gamification of Strategic Human Resource Management. - Tobias M. Scholz; Carolin Uebach (HICSS, 2022)

What drives gamer toxicity? Essays from players. - Bastian Kordyaka; Samuli Laato; Juho Hamari; Tobias Scholz 001; Björn Niehaves (GamiFIN, 2023)

That Birdie Feeling: Understanding the Role of LAN Organizers in Maintaining a Gaming Community. - Brian McCauley; Tobias Scholz 001; Kieran M. Tierney (HICSS, 2023)

Introduction to the Minitrack on Digitalization of Work. - Juho Hamari; Stephanie Orme; Brian McCauley; Tobias Scholz 001 (HICSS, 2024)

Gamified Career Paths: The Talent Tree as a Model for Human Resource Development. - Tobias Scholz 001 (HICSS, 2025)