Using genetically optimized artificial intelligence to improve gameplaying fun for strategical games. - Christoph Salge; Christian Lipski; Tobias Mahlmann; Brigitte Mathiak (Sandbox@SIGGRAPH, 2008)

Predicting player behavior in Tomb Raider: Underworld. - Tobias Mahlmann; Anders Drachen; Julian Togelius; Alessandro Canossa; Georgios N. Yannakakis (CIG, 2010)

Relevant Information as a formalised approach to evaluate game mechanics. - Christoph Salge; Tobias Mahlmann (CIG, 2010)

Modelling and evaluation of complex scenarios with the Strategy Game Description Language. - Tobias Mahlmann; Julian Togelius; Georgios N. Yannakakis (CIG, 2011)

Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types. - Tobias Mahlmann; Julian Togelius; Georgios N. Yannakakis (EvoApplications (1), 2011)

Evolving card sets towards balancing dominion. - Tobias Mahlmann; Julian Togelius; Georgios N. Yannakakis (IEEE Congress on Evolutionary Computation, 2012)

Spicing Up Map Generation. - Tobias Mahlmann; Julian Togelius; Georgios N. Yannakakis (EvoApplications, 2012)

A Card Game Description Language. - José María Font; Tobias Mahlmann; Daniel Manrique; Julian Togelius (EvoApplications, 2013)

Towards the automatic generation of card games through grammar-guided genetic programming. - José María Font; Tobias Mahlmann; Daniel Manrique; Julian Togelius (FDG, 2013)

Skill-based differences in spatio-temporal team behaviour in defence of the Ancients 2 (DotA 2). - Anders Drachen; Matthew Yancey; John Maguire; Derrek Chu; Iris Yuhui Wang; Tobias Mahlmann; Matthias Schubert; Diego Klabjan (GEM, 2014)

Procedural Generation of 3D Caves for Games on the GPU. - Benjamin Mark; Tudor Berechet; Tobias Mahlmann; Julian Togelius (FDG, 2015)

Online Evolution for Multi-action Adversarial Games. - Niels Justesen; Tobias Mahlmann; Julian Togelius (EvoApplications (1), 2016)

Accelerating Empowerment Computation with UCT Tree Search. - Christoph Salge; Christian Guckelsberger; Rodrigo Canaan; Tobias Mahlmann (CIG, 2018)

Playing Multiaction Adversarial Games: Online Evolutionary Planning Versus Tree Search. - Niels Justesen; Tobias Mahlmann; Sebastian Risi; Julian Togelius (IEEE Trans. Games, 2018)

Dota 2 Bot Competition. - José M. Font; Tobias Mahlmann (IEEE Trans. Games, 2019)

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors. - Niels Justesen; Maria Kaselimi; Sam Snodgrass; Miruna Vozaru; Matthew Schlegel; Jonas Wingren; Gabriella A. B. Barros; Tobias Mahlmann; Shyam Sudhakaran; Wesley Kerr; Albert Wang; Christoffer Holmgård; et al. (CoRR, 2025)