Parallelization and Scalability of Multiplayer Online Games via State Replication. - Jens Müller-Iden; Sergei Gorlatch; Tobias Schröter (High Performance Computing Workshop, 2006)

Scaling multiplayer online games using proxy-server replication: a case study of Quake 2. - Jens Müller 004; Sergei Gorlatch; Tobias Schröter; Stefan Fischer 001 (HPDC, 2007)