Interdependent Self-Construal, Self-Efficacy, and Community Involvement as Predictors of Perceived Knowledge Gain Among MMORPG Players. - Toby Hopp; Valerie Barker; Amy Schmitz Weiss (Cyberpsychology Behav. Soc. Netw., 2015)

Investigating the influence of age, social capital affinity, and flow on positive outcomes reported by e-commerce site users. - Toby Hopp; Valerie Barker (Behav. Inf. Technol., 2016)

Examination of the factors that influence the technological adoption intentions of tomorrow's new media producers: A longitudinal exploration. - Toby Hopp; Harsha Gangadharbatla (Comput. Hum. Behav., 2016)

Does negative campaign advertising stimulate uncivil communication on social media? Measuring audience response using big data. - Toby Hopp; Chris J. Vargo (Comput. Hum. Behav., 2017)

Use of military-themed first-person shooter games and militarism: An investigation of two potential facilitating mechanisms. - Toby Hopp; Scott Parrott; Yuan Wang 013 (Comput. Hum. Behav., 2018)

Who finds value in news comment communities? An analysis of the influence of individual user, perceived news site quality, and site type factors. - Toby Hopp; Arthur Santana; Valerie Barker (Telematics Informatics, 2018)

Aggregate poll Web site use across the 2016 United States presidential election. - Toby Hopp; Kim Sheehan (First Monday, 2019)

Civic engagement, social capital, and ideological extremity: Exploring online political engagement and political expression on Facebook. - Patrick Ferrucci; Toby Hopp; Chris J. Vargo (New Media Soc., 2020)

Incivility on Popular Politics and News Subreddits: An Analysis of In-groups, Community Guidelines and Relationships with Social Media Engagement. - Chris J. Vargo; Tobias Hopp (HICSS, 2023)

Deciding to Delete Posts on Reddit: What Factors Influence Content Removal. - Chris J. Vargo; Gina M. Masullo; Tobias Hopp (HICSS, 2024)