A Shareable Centralised Database of KRT3 - A Hierarchical Graphics System Based on PHIGS. - Toby Howard (Eurographics, 1987)

A shareable centralised database for KRT3: A hierarchical graphics system based on PHIGS. - Toby Howard (Comput. Graph., 1988)

An Interactive Debugger for PHIGS. - T. L. J. Howard; W. Terry Hewitt; Steve Larkin (Eurographics, 1990)

TopDraw: A Structure Network Visualiser for PHIGS. - T. L. J. Howard (Comput. Graph. Forum, 1990)

A practical introduction to PHIGS and PHIGS Plus. - Toby Howard; W. Terry Hewitt; Roger J. Hubbold; Karen M. Wyrwas (Addison-Wesley, 1991)

Evaluating PHIGS for CAD and general graphics applications. - T. L. J. Howard (Comput. Aided Des., 1991)

AVIARY - A Generic Virtual Reality Interface for Real Applications. - Adrian J. West; T. L. J. Howard; Roger J. Hubbold; Alan Murta; David N. Snowdon; D. A. Butler (Virtual Reality Systems, 1993)

The design and development of distance learning materials for graphics and visualisation. - C. C. Lilley; F. Lin; W. Terry Hewitt; T. L. J. Howard (Comput. Graph., 1994)

Design Issues for Virtual Reality Systems. - Roger J. Hubbold; Alan Murta; Adrian J. West; Toby Howard (Virtual Environments, 1995)

Interactive reconstruction of virtual environments from photographs, with application to scene-of-crime analysis. - Simon Gibson; Toby Howard (VRST, 2000)

A Hybrid Approach to the Recovery of Deformable Superquadric Models from 3D Data. - James Sinnott; Toby Howard (Computer Graphics International, 2001)

Iota: An Approach to Physically-Based Modelling in Virtual Environments. - Mashhuda Glencross; Toby Howard; Steve Pettifer (VR, 2001)

Flexible Image-Based Photometric Reconstruction using Virtual Light Sources. - Simon Gibson; Toby Howard; Roger J. Hubbold (Comput. Graph. Forum, 2001)

GNU/MAVERIK: A micro-kernel for large-scale virtual environments. - Roger J. Hubbold; Jonathan Cook 002; Martin J. Keates; Simon Gibson; Toby Howard; Alan Murta; Adrian J. West; Steve Pettifer (Presence Teleoperators Virtual Environ., 2001)

Accurate Camera Calibration for Off-line, Video-Based Augmented Reality. - Simon Gibson; Jonathan Cook 002; Toby Howard; Roger J. Hubbold; Daniel Oram (ISMAR, 2002)

ICARUS: interactive reconstruction from uncalibrated image sequences. - Simon Gibson; Jonathan Cook 002; Toby Howard; Roger J. Hubbold (SIGGRAPH Abstracts and Applications, 2002)

Rapid Shadow Generation in Real-World Lighting Environments. - Simon Gibson; Jonathan Cook 002; Toby Howard; Roger J. Hubbold (Rendering Techniques, 2003)

Real-time photo-realistic augmented reality for interior design. - Jonathan Cook 002; Simon Gibson; Toby Howard; Roger J. Hubbold (SIGGRAPH, 2003)

Interactive reconstruction of virtual environments from video sequences. - Simon Gibson; Roger J. Hubbold; Jonathan Cook 002; Toby Howard (Comput. Graph., 2003)

Real-Time Markerless Human Body Tracking with 3-D Voxel Reconstruction. - Fabrice Caillette; Toby Howard (BMVC, 2004)

Real-Time Markerless Human Body Tracking Using Colored Voxels and 3-D Blobs. - Fabrice Caillette; Toby Howard (ISMAR, 2004)

Semi-Automatically Augmenting Virtual Environments with Plausibly Located Clutter. - Russell Broughton; Toby Howard (TPCG, 2004)

A Collaborative Virtual Environment for Public Consultation in the Urban Planning Process. - Nicolas Gaborit; Toby Howard (TPCG, 2004)

Real-Time 3-D Human Body Tracking using Variable Length Markov Models. - Fabrice Caillette; Aphrodite Galata; Toby Howard (BMVC, 2005)

Augmenting Existing Virtual Environments with Plausible Naturalistic Clutter. - R. A. Broughton; T. L. J. Howard (CW, 2005)

State of the Art Non-Photorealistic Rendering (NPR) Techniques. - Rezwan Sayeed; Toby Howard (TPCG, 2006)

Immersive Virtual Reality as a Rehabilitative Technology for Phantom Limb Experience: A Protocol. - Craig D. Murray; Emma Patchick; Stephen Pettifer; Fabrice Caillette; Toby Howard (Cyberpsychology Behav. Soc. Netw., 2006)

Real-time 3-D human body tracking using learnt models of behaviour. - Fabrice Caillette; Aphrodite Galata; Toby Howard (Comput. Vis. Image Underst., 2008)

Automatically Generating Virtual Humans using Evolutionary Algorithms. - Adrian Albin-Clark; Toby Howard (TPCG, 2009)

Visualisation of Blockplay in Early Childhood. - Adrian Albin-Clark; T. L. J. Howard; B. Anderson (TPCG, 2011)

Real-time computer graphics simulation of blockplay in early childhood. - Adrian Albin-Clark; Toby Howard; B. Anderson (Comput. Educ., 2011)

Simulating Characters for Observation. - Adrian Albin-Clark; T. L. J. Howard; B. Anderson (GRAPP/IVAPP, 2012)

An Immersive Virtual Environment for Phantom Limb Pain Rehabilitation. - Steve Pettifer; Toby Howard; Benjamin James Blundell; David Edwards; Ilan Lieberman (GRAPP/IVAPP, 2012)