An opponent process approach to modeling the blue shift of the human color vision system. - Brian A. Barsky; Todd J. Kosloff; Steven D. Upstill (APGV, 2004)

New 3D Graphics Rendering Engine Architecture for Direct Tessellation of Spline Surfaces. - Adrian Sfarti; Brian A. Barsky; Todd J. Kosloff; Egon C. Pasztor; Alex Kozlowski; Eric Roman; Alex Perelman (International Conference on Computational Science (2), 2005)

Extensions for 3D Graphics Rendering Engine Used for Direct Tessellation of Spline Surfaces. - Adrian Sfarti; Brian A. Barsky; Todd J. Kosloff; Egon C. Pasztor; Alex Kozlowski; Eric Roman; Alex Perelman (International Conference on Computational Science (2), 2006)

An Algorithm for Rendering Generalized Depth of Field Effects Based on Simulated Heat Diffusion. - Todd J. Kosloff; Brian A. Barsky (ICCSA (3), 2007)

Depth of field postprocessing for layered scenes using constant-time rectangle spreading. - Todd J. Kosloff; Michael W. Tao; Brian A. Barsky (Graphics Interface, 2009)

Two New Approaches to Depth-of-Field Post-processing - Pyramid Spreading and Tensor Filtering. - Todd J. Kosloff; Brian A. Barsky (VISAPP (1), 2010)

Fast Image Filters for Depth-of-Field Postprocessing. - Todd J. Kosloff (2010)