Rendering The First Star In The Universe - A Case Study. - Ralf Kähler; Donna J. Cox; Robert Patterson; Stuart Levy; Hans-Christian Hege; Tom Abel (IEEE Visualization, 2002)

Achieving extreme resolution in numerical cosmology using adaptive mesh refinement: resolving primordial star formation. - Greg Bryan; Tom Abel; Michael L. Norman (Sci. Program., 2002)

GPU-Assisted Raycasting for Cosmological Adaptive Mesh Refinement Simulations. - Ralf Kähler; John H. Wise; Tom Abel; Hans-Christian Hege (VG@SIGGRAPH, 2006)

Simultaneous GPU-Assisted Raycasting of Unstructured Point Sets and Volumetric Grid Data. - Ralf Kähler; Tom Abel; Hans-Christian Hege (VG@Eurographics, 2007)

Visualization of a high-resolution galaxy formation simulation. - Ralf Kähler; Tom Abel; Ji-hoon Kim (SC Companion, 2011)

Interactive stereoscopic visualization of large-scale astrophysical simulations. - Ralf Kähler; Tom Abel (SD&A, 2012)

A Novel Approach to Visualizing Dark Matter Simulations. - Ralf Kähler; Oliver Hahn 002; Tom Abel (IEEE Trans. Vis. Comput. Graph., 2012)

Single-pass GPU-raycasting for structured adaptive mesh refinement data. - Ralf Kähler; Tom Abel (Visualization and Data Analysis, 2013)

An exact general remeshing scheme applied to physically conservative voxelization. - Devon Powell; Tom Abel (J. Comput. Phys., 2015)

Simplex-in-cell technique for collisionless plasma simulations. - Julian Kates-Harbeck; Samuel Totorica; Jonathan Zrake; Tom Abel (J. Comput. Phys., 2016)

ENZO: An Adaptive Mesh Refinement Code for Astrophysics (Version 2.6). - Corey Brummel-Smith; Greg Bryan; Iryna Butsky; Lauren Corlies; Andrew Emerick; John C. Forbes; Yusuke Fujimoto; Nathan J. Goldbaum; Philipp Grete; Cameron Hummels; Ji-hoon Kim; Daegene Koh; et al. (J. Open Source Softw., 2019)