Emotional and Functional Challenge in Core and Avant-garde Games. - Tom Cole; Paul A. Cairns; Marco Gillies (CHI PLAY, 2015)

The Tragedy of Betrayal: How the Design of Ico and Shadow of the Colossus Elicits Emotion. - Tom Cole (DiGRA Conference, 2015)

Grounded Theory in Games Research: Making the Case and Exploring the Options. - John Salisbury 001; Tom Cole (DiGRA, 2016)

Thinking and Doing: Challenge, Agency, and the Eudaimonic Experience in Video Games. - Tom Cole; Marco Gillies (Games Cult., 2021)

"Moments to talk about": designing for the eudaimonic gameplay experience. - Tom Cole (2021)

Emotional Exploration and the Eudaimonic Gameplay Experience: A Grounded Theory. - Tom Cole; Marco Gillies (CHI, 2022)

More than a bit of coding: (un-)Grounded (non-)Theory in HCI. - Tom Cole; Marco Gillies (CHI Extended Abstracts, 2022)

Session details: Workshop on Eudaimonia in Digital Games. - Tom Cole; Alena Denisova; Jo Iacovides (FDG, 2024)

Beyond Satisfaction: Game Feel Design for Emotionally Impactful Experiences. - Prabhav Bhatnagar; Markus Laattala; Supriya Dutta; Tom Cole; Perttu Hämäläinen (FDG, 2025)