Uniform interaction for immersive and non-immersive 3D object modelling. - Karin Coninx; Chris Raymaekers; Tom De Weyer; Frank Van Reeth (HCI (2), 1999)

ICOME: An Immersive Collaborative 3D Object Modelling Environment. - Chris Raymaekers; Tom De Weyer; Karin Coninx; Frank Van Reeth; Eddy Flerackers (Virtual Real., 1999)

Multisensory interaction metaphors with haptics and proprioception in virtual environments. - Joan De Boeck; Erwin Cuppens; Tom De Weyer; Chris Raymaekers; Karin Coninx (NordiCHI, 2004)

Using the Non-Dominant Hand for Selection in 3D. - Joan De Boeck; Tom De Weyer; Chris Raymaekers; Karin Coninx (3DUI, 2006)

Data Management for Multimodal Rehabilitation Games. - Sofie Notelaers; Tom De Weyer; Chris Raymaekers; Karin Coninx; Hanne Bastiaens; Ilse Lamers (DEXA Workshops, 2010)

Smart camera SoC system for interactive real-time real-brush based digital painting systems. - Luc Claesen; Peter Vandoren; Tom Van Laerhoven; Andy Motten; Domien Nowicki; Tom De Weyer; Frank Van Reeth; Eddy Flerackers (VLSI-SoC, 2010)

3DUI 2010 Contest Grand Prize Winners. - Pablo A. Figueroa; Yoshifumi Kitamura; Sébastien Kuntz; Lode Vanacken; Steven Maesen; Tom De Weyer; Sofie Notelaers; Johanna Renny Octavia; Anastasiia Beznosyk; Karin Coninx; Felipe Bacim; Regis Kopper; et al. (IEEE Computer Graphics and Applications, 2010)

Look mother, virtual puzzling without buttons! - Steven Maesen; Patrik Goorts; Lode Vanacken; Sofie Notelaers; Tom De Weyer (3DUI, 2011)

Watering the flowers: virtual haptic environments for training of forearm rotation in persons with central nervous deficits. - Tom De Weyer; Sofie Notelaers; Karin Coninx; Peter Feys; Ilse Lamers; Geert Alders; Richard Geers (PETRA, 2011)

HeatMeUp: A 3DUI serious game to explore collaborative wayfinding. - Sofie Notelaers; Tom De Weyer; Patrik Goorts; Steven Maesen; Lode Vanacken; Karin Coninx; Philippe Bekaert (3DUI, 2012)

The Social Maze: A Collaborative Game to Motivate MS Patients for Upper Limb Training. - Tom De Weyer; Karel Robert; Johanna Renny Octavia Hariandja; Geert Alders; Karin Coninx (ICEC, 2012)

Liftacube: a prototype for pervasive rehabilitation in a residential setting. - Marijke Vandermaesen; Tom De Weyer; Karin Coninx; Kris Luyten; Richard Geers (PETRA, 2013)

PhysiCube: providing tangible interaction in a pervasive upper-limb rehabilitation system. - Marijke Vandermaesen; Tom De Weyer; Kris Luyten; Karin Coninx (TEI, 2014)

Integrating Serious Games and Tangible Objects for Functional Handgrip Training: A User Study of Handly in Persons with Multiple Sclerosis. - Marijke Vandermaesen; Tom De Weyer; Peter Feys; Kris Luyten; Karin Coninx (Conference on Designing Interactive Systems, 2016)

ReHappy: The House Elf that serves your Rehabilitation Exercises. - Karin Coninx; Tom De Weyer; Ryanne Lemmens; Kris Luyten (CHI Extended Abstracts, 2016)

DIY Fabrication of High Performance Multi-Layered Flexible PCBs. - Mannu Lambrichts; Jose Maria Tijerina; Tom De Weyer; Raf Ramakers (TEI, 2020)

HapticPanel: An Open System to Render Haptic Interfaces in Virtual Reality for Manufacturing Industry. - Bram van Deurzen; Patrik Goorts; Tom De Weyer; Davy Vanacken; Kris Luyten (VRST, 2021)