Self-Shadowing Bump Map Using 3D Texture Hardware. - Tom Forsyth (J. Graphics, GPU, & Game Tools, 2002)

Beyond programmable shading: fundamentals. - Aaron E. Lefohn; Mike Houston; Chas Boyd; Kayvon Fatahalian; Tom Forsyth; David Luebke; John D. Owens (SIGGRAPH Classes, 2008)

Larrabee: A Many-Core x86 Architecture for Visual Computing. - Larry Seiler; Doug Carmean; Eric Sprangle; Tom Forsyth; Pradeep Dubey; Stephen Junkins; Adam T. Lake; Robert Cavin; Roger Espasa; Ed Grochowski; Toni Juan; Michael Abrash; et al. (IEEE Micro, 2009)