A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game. - Tom Garner; Mark Grimshaw; Debbie Abdel Nabi (Audio Mostly Conference, 2010)

A climate of fear: considerations for designing a virtual acoustic ecology of fear. - Tom Garner; Mark Grimshaw (Audio Mostly Conference, 2011)

The use of sound to represent data and concepts as a means to engender creative thought: some thoughts on implementation and a research agenda. - Mark Grimshaw; Tom Garner (Audio Mostly Conference, 2012)

Identifying habitual statistical features of EEG in response to fear-related stimuli in an audio-only computer video game. - Tom Garner (Audio Mostly Conference, 2013)

Sonosemantics. - Mark Grimshaw; Tom Garner (Audio Mostly Conference, 2013)

Imagining sound. - Mark Grimshaw; Tom Garner (Audio Mostly Conference, 2014)