Access network delay in networked games. - Tom Jehaes; Danny De Vleeschauwer; Toon Coppens; Bart Van Doorselaer; Eva Deckers; W. Naudts; K. Spruyt; R. Smets (NETGAMES, 2003)

A multi-user framework supporting video-based avatars. - Peter Quax; Tom Jehaes; Pieter Jorissen; Wim Lamotte (NETGAMES, 2003)

Scalable transmission of avatar video streams in virtual environments. - Peter Quax; Tom Jehaes; Chris Flerackers; Wim Lamotte (ICME, 2004)

Analysis of scalable data streams for representations in networked virtual environments. - Tom Jehaes; Peter Quax; Wim Lamotte (NETGAMES, 2004)

Hybrid representations to improve both streaming and rendering of dynamic networked virtual environments. - Tom Jehaes; Peter Quax; Patrick Monsieurs; Wim Lamotte (VRCAI, 2004)

Using autonomous avatars to simulate a large-scale multi-user networked virtual environment. - Peter Quax; Patrick Monsieurs; Tom Jehaes; Wim Lamotte (VRCAI, 2004)

Adapting a large scale networked virtual environment for display on a PDA. - Tom Jehaes; Peter Quax; Wim Lamotte (Advances in Computer Entertainment Technology, 2005)

Bridging the Gap between Fixed and Mobile Access to an Audio/Video-Enabled Large-Scale NVE. - Peter Quax; Maarten Wijnants 001; Tom Jehaes; Wim Lamotte (Web Technologies, Applications, and Services, 2005)

Mobile Adaptations for a Multi-User Framework Supporting Video-based Avatars. - Peter Quax; Tom Jehaes; Maarten Wijnants 001; Wim Lamotte (IMSA, 2005)

On the Applicability of Remote Rendering of Networked Virtual Environments on Mobile Devices. - Peter Quax; Bjorn Geuns; Tom Jehaes; Wim Lamotte; Gert Vansichem (ICSNC, 2006)

Objective Quality Selection for Hybrid LOD Models. - Tom Jehaes; Wim Lamotte; Klaas Tack (GRAPP, 2008)

Efficient representation, transmission and rendering of networked virtual environments on both desktop and mobile systems - Tom Jehaes (2008)