A Method for Fitting Measured Car Paints to a Game Engine's Rendering Model. - Tom Kneiphof; Tim Golla; Michael Weinmann; Reinhard Klein (MAM@EGSR, 2018)

Real-time Image-based Lighting of Microfacet BRDFs with Varying Iridescence. - Tom Kneiphof; Tim Golla; Reinhard Klein (Comput. Graph. Forum, 2019)

Temporal Upsampling of Point Cloud Sequences by Optimal Transport for Plant Growth Visualization. - Tim Golla; Tom Kneiphof; Heiner Kuhlmann; Michael Weinmann; Reinhard Klein (Comput. Graph. Forum, 2020)

Chemomechanical simulation of soap film flow on spherical bubbles. - Weizhen Huang; Julian Iseringhausen; Tom Kneiphof; Ziyin Qu; Chenfanfu Jiang; Matthias B. Hullin (ACM Trans. Graph., 2020)

Real-time image-based lighting of metallic and pearlescent car paints. - Tom Kneiphof; Reinhard Klein (Comput. Graph., 2022)

Real-Time Rendering of Glints in the Presence of Area Lights. - Tom Kneiphof; Reinhard Klein (CoRR, 2024)

Real-Time Image-based Lighting of Glints. - Tom Kneiphof; Reinhard Klein (Comput. Graph. Forum, 2025)