Enhancing Empathy Through Personalized AI-Driven Experiences and Conversations with Digital Humans in Video Games. - Tom Tucek (CHI PLAY (Companion), 2024)

One Spell Fits All: A Generative AI Game as a Tool for Research in AI Creativity and Sustainable Design. - Tom Tucek; Kseniia Harshina; Georgia Samaritaki; Dipika Rajesh (EXAG@AIIDE, 2024)

Experiencing Forced Migration: A Participatory Approach to Developing a Serious Video Game. - Kseniia Harshina; Imke Alenka Harbig; Mathias Lux; Tom Tucek (GALA, 2024)