Knowledge Sharing with Group Portfolio. - Virginija Limanauskiene; Tomas Blazauskas; Mikas Binkis (ICALT, 2009)

Service-Oriented Architecture for Designing of Physical Systems with Efficient Power Consumption. - Tomas Blazauskas; Tomas Iesmantas; Robertas Alzbutas (ICIST, 2012)

Competition Based Online Social Learning. - Tomas Blazauskas; Virginija Limanauskiene; Vitalija Kersiene (ICIST, 2012)

Test Data Generation for Complex Data Types Using Imprecise Model Constraints and Constraint Solving Techniques. - Sarunas Packevicius; Greta Krivickaite; Dominykas Barisas; Robertas Jasaitis; Tomas Blazauskas; Evaldas Guogis (Inf. Technol. Control., 2013)

Modelling eye fatigue in gaze spelling task. - Mindaugas Vasiljevas; Tadas Gedminas; A. Sevcenko; M. Janciukas; Tomas Blazauskas; Robertas Damasevicius (ICCP, 2016)

Technological Aspects of the Gamification Model for e-Learning Participant's Engagement. - Daina Gudoniene; Reda Bartkute; Danguole Rutkauskiene; Tomas Blazauskas (Balt. J. Mod. Comput., 2016)

Virtual Reality in Education: New Ways to Learn. - Tomas Blazauskas; Rytis Maskeliunas; Reda Bartkute; Vitalija Kersiene; Indre Jurkeviciute; Mindaugas Dubosas (ICIST, 2017)

Depression Behavior Detection Model Based on Participation in Serious Games. - Rytis Maskeliunas; Tomas Blazauskas; Robertas Damasevicius (IJCRS (2), 2017)

Stage-Based Generative Learning Object Model for Automated Content Adaptation. - Vytautas Stuikys; Renata Burbaite; Kristina Bespalova; Tomas Blazauskas; Dominykas Barisas (Balt. J. Mod. Comput., 2017)

E. Service-Oriented Architecture Solution for ECG Signal Processing. - Tomas Blazauskas; Alvydas Muliuolis; Liepa Bikulciené; Egle Butkeviciute (Inf. Technol. Control., 2017)

The Ways of Using Augmented Reality in Education. - Daina Gudoniene; Tomas Blazauskas (ICIST, 2018)

The Mobile Application Based on Augmented Reality for Learning STEM Subjects. - Tomas Valatkevicius; Andrius Paulauskas; Tomas Blazauskas; Reda Bartkute (ICIST, 2018)

Software Code Smell Prediction Model Using Shannon, Rényi and Tsallis Entropies. - Aakanshi Gupta; Bharti Suri; Vijay Kumar 005; Sanjay Misra; Tomas Blazauskas; Robertas Damasevicius (Entropy, 2018)

Removal of Movement Artefact for Mobile EEG Analysis in Sports Exercises. - Egle Butkeviciute; Liepa Bikulciené; Tatjana Sidekerskiene; Tomas Blazauskas; Rytis Maskeliunas; Robertas Damasevicius; Wei Wei 006 (IEEE Access, 2019)

An Efficient Mixture Model Approach in Brain-Machine Interface Systems for Extracting the Psychological Status of Mentally Impaired Persons Using EEG Signals. - N. Murali Krishna; Kaushik Sekaran; Annepu Venkata Naga Vamsi; G. S. Pradeep Ghantasala; P. Chandana; Seifedine Nimer Kadry; Tomas Blazauskas; Robertas Damasevicius (IEEE Access, 2019)

An Image Encryption Scheme Based on Block Scrambling, Modified Zigzag Transformation and Key Generation Using Enhanced Logistic - Tent Map. - Priya Ramasamy; Vidhyapriya Ranganathan; Seifedine Nimer Kadry; Robertas Damasevicius; Tomas Blazauskas (Entropy, 2019)

Virtual reality and augmented reality in educational programs. - Tomas Blazauskas; Daina Gudoniene (New Perspectives on Virtual and Augmented Reality, 2020)

Escape the Lab: Chemical Experiments in Virtual Reality. - Airidas Janonis; Eligijus Kiudys; Martynas Girdziuna; Tomas Blazauskas; Lukas Paulauskas; Aleksandras Andrejevas (ICIST, 2020)

An Interactive Serious Mobile Game for Supporting the Learning of Programming in JavaScript in the Context of Eco-Friendly City Management. - Rytis Maskeliunas; Audrius Kulikajevas; Tomas Blazauskas; Robertas Damasevicius; Jakub Swacha (Comput., 2020)

Multiple Kinect based system to monitor and analyze key performance indicators of physical training. - Karolis Ryselis; Tautvydas Petkus; Tomas Blazauskas; Rytis Maskeliunas; Robertas Damasevicius (Hum. centric Comput. Inf. Sci., 2020)

Prediction of Pending Data Using Interpolation and Extrapolation Techniques for Virtual Rowing. - Cenker Canbulut; Andrius Paulauskas; Tomas Blazauskas (Int. J. Comput. Commun. Control, 2020)

Rule-Based Chatbot Integration into Software Engineering Course. - Mikas Binkis; Ramunas Kubiliunas; Rima Sturiene; Tatjana Dulinskiene; Tomas Blazauskas; Vitalija Jakstiene (ICIST, 2021)

Ingame Design Framework. - Daina Gudoniene; Tomas Blazauskas; Vitalija Kersiene; Valentina Zangrando (ICIST, 2021)

A Multi-modal Auditory-Visual-Tactile e-Learning Framework. - Filippo Sanfilippo; Tomas Blazauskas; Martynas Girdziuna; Airidas Janonis; Eligijus Kiudys; Gionata Salvietti (INTAP, 2021)

Rationale, Design and Validity of Immersive Virtual Reality Exercises in Cognitive Rehabilitation. - Jovita Janaviciute; Andrius Paulauskas; Liuda Sinkariova; Tomas Blazauskas; Eligijus Kiudys; Airidas Janonis; Martynas Girdziuna (ICIST, 2022)

The unsupervised pattern recognition for the ECG signal features detection. - Egle Butkeviciute; Liepa Bikulciené; Tomas Blazauskas (Biomed. Signal Process. Control., 2022)

A Perspective Review on Integrating VR/AR with Haptics into STEM Education for Multi-Sensory Learning. - Filippo Sanfilippo; Tomas Blazauskas; Gionata Salvietti; Isabel Ramos 001; Silviu Vert; Jaziar Radianti; Tim A. Majchrzak; Daniel Oliveira 012 (Robotics, 2022)

Computer-Aided Depth Video Stream Masking Framework for Human Body Segmentation in Depth Sensor Images. - Karolis Ryselis; Tomas Blazauskas; Robertas Damasevicius; Rytis Maskeliunas (Sensors, 2022)

Agrast-6: Abridged VGG-Based Reflected Lightweight Architecture for Binary Segmentation of Depth Images Captured by Kinect. - Karolis Ryselis; Tomas Blazauskas; Robertas Damasevicius; Rytis Maskeliunas (Sensors, 2022)

Evaluation of a Progressive Web Application for Gamified Programming Learning. - Rytis Maskeliunas; Robertas Damasevicius; Tomas Blazauskas; Jakub Swacha (SIGCSE (2), 2023)

Harmony Unleashed: Exploring the Ethical and Philosophical Aspects of Machine Learning in Human-Robot Collaboration for Industry 5.0. - Muhammad Hamza Zafar; Filippo Sanfilippo; Tomas Blazauskas (SSCI, 2023)

Cognitive Checkup and Mental Training Platform for Elite Athletes. - Egle Butkeviciute; Liepa Bikulciené; Tomas Blazauskas; Aiste Zemaityte (Balt. J. Mod. Comput., 2023)

A mobile game for learning programming: students' reactions in view of their attitudes, experiences and expectations. - Jakub Swacha; Karolina Muszynska; Magdalena Kowalska; Agnieszka Miluniec; Rytis Maskeliunas; Robertas Damasevicius; Audrius Kulikajevas; Tomas Blazauskas (Int. J. Mob. Learn. Organisation, 2023)

Serious Games and Gamification in Healthcare: A Meta-Review. - Robertas Damasevicius; Rytis Maskeliunas; Tomas Blazauskas (Inf., 2023)

FGPE+: The Mobile FGPE Environment and the Pareto-Optimized Gamified Programming Exercise Selection Model - An Empirical Evaluation. - Rytis Maskeliunas; Robertas Damasevicius; Tomas Blazauskas; Jakub Swacha; Ricardo Queirós; José Carlos Paiva (Comput., 2023)

Immersive Pedagogy: Converting AI-Driven Podcasts into Virtual Reality Learning Objects. - Tomas Blazauskas; Egle Butkeviciute; Filippo Sanfilippo; Patrikas Armalis; Ugne Auksoraityte (ICPEC, 2025)

In-Browser C++ Interpreter for Lightweight Intelligent Programming Learning Environments. - Tomas Blazauskas; Arnoldas Rauba; Jakub Swacha; Raffaele Montella; Rytis Maskeliunas (ICPEC, 2025)

Integrating VR, AR, and Haptics in Basic Surgical Skills Training: A Review and Perspective. - Filippo Sanfilippo; Gionata Salvietti; Tomas Blazauskas; Guido Gabriele; Maria Zafar; Tuan Minh Hua; Muhammad Hamza Zafar; Syed Kumayl Raza Moosavi; Patrikas Armalis; Mohammad Poursina; Povilas Ignatavicius; Andrejus Subocius; et al. (IEEE Access, 2025)