Combining global and local virtual lights for detailed glossy illumination. - Tomás Davidovic; Jaroslav Krivánek; Milos Hasan; Philipp Slusallek; Kavita Bala (ACM Trans. Graph., 2010)

Efficient stack-less BVH traversal for ray tracing. - Michal Hapala; Tomás Davidovic; Ingo Wald; Vlastimil Havran; Philipp Slusallek (SCC, 2011)

3D rasterization: a bridge between rasterization and ray casting. - Tomás Davidovic; Thomas Engelhardt; Iliyan Georgiev; Philipp Slusallek; Carsten Dachsbacher (Graphics Interface, 2012)

Progressive Lightcuts for GPU. - Tomás Davidovic; Iliyan Georgiev; Philipp Slusallek (SIGGRAPH Talks, 2012)

Light transport simulation with vertex connection and merging. - Iliyan Georgiev; Jaroslav Krivánek; Tomás Davidovic; Philipp Slusallek (ACM Trans. Graph., 2012)

Progressive stochastic reconstruction technique for cryo electron tomography. - Beata Turonová; Lukas Marsalek; Tomás Davidovic; Philipp Slusallek (SIGGRAPH ASIA Posters, 2013)

Progressive Light Transport Simulation on the GPU: Survey and Improvements. - Tomás Davidovic; Jaroslav Krivánek; Milos Hasan; Philipp Slusallek (ACM Trans. Graph., 2014)

Light transport simulation on special hardware. - Tomás Davidovic (2017)

Manuka: A Batch-Shading Architecture for Spectral Path Tracing in Movie Production. - Luca Fascione; Johannes Hanika; Mark Leone; Marc Droske; Jorge Schwarzhaupt; Tomás Davidovic; Andrea Weidlich; Johannes Meng (ACM Trans. Graph., 2018)

Real-time Neural Appearance Models. - Tizian Zeltner; Fabrice Rousselle; Andrea Weidlich; Petrik Clarberg; Jan Novák; Benedikt Bitterli; Alex Evans; Tomás Davidovic; Simon Kallweit; Aaron E. Lefohn (ACM Trans. Graph., 2024)