Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents. - Jakub Gemrot; Rudolf Kadlec; Michal Bída; Ondrej Burkert; Radek Píbil; Jan Havlícek; Lukás Zemcák; Juraj Simlovic; Radim Vansa; Michal Stolba; Tomás Plch; Cyril Brom (AGS, 2009)

Emohawk: Searching for a "Good" Emergent Narrative. - Cyril Brom; Michal Bída; Jakub Gemrot; Rudolf Kadlec; Tomás Plch (ICIDS, 2009)

A Periphery of Pogamut: From Bots to Agents and Back Again. - Jakub Gemrot; Cyril Brom; Tomás Plch (AGS, 2010)

HLA Proxy: Towards Connecting Agents to Virtual Environments by Means of High Level Architecture (HLA). - Tomás Plch; Tomas Jedlicka; Cyril Brom (CAVE, 2012)

An AI System for Large Open Virtual World. - Tomás Plch; Matej Marko; Petr Ondrácek; Martin Cerný 001; Jakub Gemrot; Cyril Brom (AIIDE, 2014)

Modular Behavior Trees: Language for Fast AI in Open-World Video Games. - Tomás Plch; Matej Marko; Petr Ondrácek; Martin Cerný 001; Jakub Gemrot; Cyril Brom (ECAI, 2014)

Smart Areas - A Modular Approach to Simulation of Daily Life in an Open World Video Game. - Martin Cerný 001; Tomás Plch; Matej Marko; Petr Ondrácek; Cyril Brom (ICAART (1), 2014)

Using Behavior Objects to Manage Complexity in Virtual Worlds. - Martin Cerný 001; Tomás Plch; Matej Marko; Jakub Gemrot; Petr Ondrácek; Cyril Brom (IEEE Trans. Comput. Intell. AI Games, 2017)