Enhancing end-user experience in a multi-device ecosystem. - Mejdi Trimeche; Riku Suomela; Antti Aaltonen; Gaëtan Lorho; Tai Dossaji; Tomi Aarnio; Samuli Tuoriniemi (MUM, 2005)

Designing Graphics Programming Interfaces for Mobile Devices. - Kari Pulli; Tomi Aarnio; Kimmo Roimela; Jani Vaarala (IEEE Computer Graphics and Applications, 2005)

Developing Mobile 3D Applications with OpenGL ES and M3G. - Kari Pulli; Jani Vaarala; Ville Miettinen; Tomi Aarnio; Mark Callow (Eurographics (Tutorials), 2006)

High dynamic range texture compression. - Kimmo Roimela; Tomi Aarnio; Joonas Itäranta (ACM Trans. Graph., 2006)

The mobile 3D ecosystem. - Kari Pulli; Jani Vaarala; Ville Miettinen; Robert J. Simpson; Tomi Aarnio; Mark Callow (SIGGRAPH Courses, 2007)

Mobile 3D Graphics. - Kari Pulli; Jani Vaarala; Ville Miettinen; Robert J. Simpson; Tomi Aarnio; Mark Callow (Eurographics (Tutorials), 2008)

Efficient high dynamic range texture compression. - Kimmo Roimela; Tomi Aarnio; Joonas Itäranta (SI3D, 2008)

Efficient floating-point texture decompression. - Tomi Aarnio; Claudio Brunelli; Timo Viitanen (SoC, 2010)

Towards real-time applications in mobile web browsers. - Eero Aho; Kimmo Kuusilinna; Tomi Aarnio; Janne Pietiainen; Jari Nikara (ESTIMedia, 2012)