Supporting visual elements of non-verbal communication in computer game avatars. - Tomi Kujanpää; Tony Manninen (DiGRA Conference, 2003)

Visual vs. Functional Design of 3D Models for Games. - Tomi Kujanpää; Tony Manninen (DiGRA Conference, 2005)

The Hunt for Collaborative War Gaming - CASE: Battlefield 1942. - Tony Manninen; Tomi Kujanpää (Game Stud., 2005)

Plot Clusters - Intertwined and Re-playable Storyline Components in a Multiplayer RPG. - Tony Manninen; Laura Vallius; Tomi Kujanpää (TIDSE, 2006)

Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game - CASE: Castle of Oulu 1651. - Laura Vallius; Tomi Kujanpää; Tony Manninen (TIDSE, 2006)

Interaction Manifestations at the Roots of Experiencing Multiplayer Computer Games. - Laura Vallius; Tony Manninen; Tomi Kujanpää (DiGRA Conference, 2007)