Realtime execution of automated plans using evolutionary robotics. - Tommy Thompson; John Levine (CIG, 2009)

Improving control through subsumption in the EvoTanks domain. - Tommy Thompson; Fraser Milne; Alastair Andrew; John Levine (CIG, 2009)

Creation of a goal-driven and reactive agent architecture. - Tommy Thompson (2010)

Enhancing touch-driven navigation using informed search in Ms. Pac-Man. - Samuel Maycock; Tommy Thompson (CIG, 2013)

Towards a Video Game Description Language. - Marc Ebner; John Levine; Simon M. Lucas; Tom Schaul; Tommy Thompson; Julian Togelius (Artificial and Computational Intelligence in Games, 2013)

General Video Game Playing. - John Levine; Clare Bates Congdon; Marc Ebner; Graham Kendall; Simon M. Lucas; Risto Miikkulainen; Tom Schaul; Tommy Thompson (Artificial and Computational Intelligence in Games, 2013)

Real-time procedural terrain generation through swarm behaviours. - Ángel Fernández Cabezas; Tommy Thompson (FDG, 2013)

Procedural content generation and evolution within the EvoTanks domain. - Adam Pace; Tommy Thompson (FDG, 2013)

SpelunkBots API - An AI toolset for Spelunky. - Daniel Scales; Tommy Thompson (CIG, 2014)

Planning in the Cloud: Massively Parallel Planning. - Tommy Thompson; Dave Voorhis (UCC, 2014)

Playable Experiences at AIIDE 2015. - Michael Cook 001; Squirrel Eiserloh; Justus Robertson; Robert Michael Young; Tommy Thompson; David Churchill; Martin Cerný 001; Sergio Poo Hernandez; Vadim Bulitko (AIIDE, 2015)

AI-based Games: Contrabot and What Did You Do? - Michael Cook 001; Mirjam Eladhari; Adam M. Smith 001; Gillian Smith 001; Tommy Thompson; Julian Togelius; Alexander Zook (FDG, 2015)

"With Fate Guiding My Every Move": The Challenge of Spelunky. - Tommy Thompson (FDG, 2015)

Adventures in Hyrule: Generating Missions & Maps For Action Adventure Games. - Tommy Thompson; Becky Lavender (FDG, 2015)

AI-based Game Design Patterns. - Mike Treanor; Alexander Zook; Mirjam P. Eladhari; Julian Togelius; Gillian Smith 001; Michael Cook 001; Tommy Thompson; Brian Magerko; John Levine; Adam M. Smith 001 (FDG, 2015)

The 2014 General Video Game Playing Competition. - Diego Perez Liebana; Spyridon Samothrakis; Julian Togelius; Tom Schaul; Simon M. Lucas; Adrien Couëtoux; Jerry Lee; Chong-U Lim; Tommy Thompson (IEEE Trans. Comput. Intell. AI Games, 2016)

'Play your own way': adapting a procedural framework for accessibility. - Tommy Thompson; Matthew Syrett (FDG, 2018)

Intelligent Physiotherapy Through Procedural Content Generation. - Shabnam Sadeghi Esfahlani; Tommy Thompson (CoRR, 2018)

ReHabgame A non-immersive virtual reality rehabilitation system with applications in neuroscience. - Shabnam Sadeghi Esfahlani; Tommy Thompson; Ali D. Parsa; Ian Brown; Silvia Cirstea (CoRR, 2018)