A Meeting Support System Based on Analyses of Human-Communication - Using the Context and Contents of Meetings. - Tomofumi Uetake; Morio Nagata; Koichi Takeuchi; Haruo Takagi (HCI (2), 1993)

A Computer Supported System of Meetings Using a Model of Inter-Personal Communication. - Tomofumi Uetake; Morio Nagata (IEICE Trans. Inf. Syst., 1995)

Quality of Community in Social Games. - Kohei Otake; Tadakazu Fukutomi; Tomofumi Uetake (HCI (22), 2011)

A Consideration of the Functions That Support to Find New Friends in Social Games. - Kohei Otake; Tomofumi Uetake; Akito Sakurai (HCI (26), 2013)

A Proposal of a Support System for Motivation Improvement Using Gamification. - Kohei Otake; Ryosuke Sumita; Makoto Oka; Yoshihisa Shinozawa; Tomofumi Uetake; Akito Sakurai (HCI (22), 2014)

Examination of the effect of social login through analysis of user's purchasing tendency. - Kohei Otake; Yoshihisa Shinozawa; Akito Sakurai; Makoto Oka; Tomofumi Uetake; Motoya Suzuki (CCNC, 2015)

A Proposal of an SNS to Support Individual Practices in a Voluntary Community. - Kohei Otake; Masashi Komuro; Yoshihisa Shinozawa; Tomofumi Uetake; Akito Sakurai (HCI (28), 2015)

Consideration of the Loyal Customer Sub-communities in a Consumer Community Through Analysis of Social Networking Services - A Case Study of a Fashion Brand. - Kohei Otake; Tomofumi Uetake; Akito Sakurai (HCI (27), 2016)

Collaborative Learning Support System for Programming Education Using Gamification. - Kohei Otake; Tomofumi Uetake (HCI (30), 2017)

An e-Learning System Using Gamification to Support Preliminary Learning for Job Hunting. - Naomi Nagata; Tomofumi Uetake (HCI (25), 2018)

Analysis of the Relation Between Price Range, Location and Reputation in Japanese Hotels. - Kohei Otake; Tomofumi Uetake (HCI (35), 2019)

Proposal of a Career Selection Support System for High School Students by Visualizing Occupations. - Ryuhei Kubota; Tomofumi Uetake (HCI (39), 2020)

Estimation of Consumer Needs Using Review Data in Hotel Industry. - Shin Miyake; Kohei Otake; Tomofumi Uetake; Takashi Namatame (HCI (45), 2021)

A Trial of Active Learning Method for Business Management Education in Online Environment. - Tomofumi Uetake; Takashi Majima; Akimichi Aoki; Sugio Baba (HCI (39), 2021)

Enhancing Psychological Safety in Online Learning Environment with Generative AI. - Naomi Nagata; Tomofumi Uetake (ICBL, 2025)