Animation Generation of Injured Gait Based on Body Status Using Phase-Functioned Neural Network. - Quentin Ferre; Tomohiro Mori; Kaoru Sumi (SMC, 2018)

Advanced Real-Time Hierarchical Task Network: Long-Term Behavior in Real-Time Games. - Kousuke Namiki; Tomohiro Mori; Youichiro Miyake; Shinpei Sakata; Gustavo Martins (AIIDE, 2021)