Making live programming practical by bridging the gap between trial-and-error development and unit testing. - Tomoki Imai; Hidehiko Masuhara; Tomoyuki Aotani (SPLASH (Companion Volume), 2015)

Shiranui: a live programming with support for unit testing. - Tomoki Imai; Hidehiko Masuhara; Tomoyuki Aotani (SPLASH (Companion Volume), 2015)

Live Data Structure Programming. - Akio Oka; Hidehiko Masuhara; Tomoki Imai; Tomoyuki Aotani (Programming, 2017)

Play Recognition Using Soccer Tracking Data Based on Machine Learning. - Tomoki Imai; Akira Uchiyama; Takuya Magome; Teruo Higashino (NBiS, 2018)