Relevance feedback based on interactive keyword map system. - Yasufumi Takama; Tomoki Kajinami (ICARCV, 2004)

Proposal of Relevance Feedback Based on Interactive Keyword Map. - Yasufumi Takama; Tomoki Kajinami (JSAI Workshops, 2004)

Utilization of Keyword Map for Intelligent Web Interaction based on Retrieval, Browsing, Analysis Operations. - Yasufumi Takama; Tomoki Kajinami (Aust. J. Intell. Inf. Process. Syst., 2004)

Application of keyword map-based relevance feedback to interactive Blog search. - Yasufumi Takama; Tomoki Kajinami; Akio Matsumura (AMT, 2005)

Blog Search with Keyword Map-Based Relevance Feedback. - Yasufumi Takama; Tomoki Kajinami; Akio Matsumura (FSKD (2), 2005)

Visualization of News Distribution in Blog Space. - Yasufumi Takama; Akio Matsumura; Tomoki Kajinami (IAT Workshops, 2006)

Examination of Arrangement Support Functions for Emphasizing User's Intentions on Keyword Map. - Tomoki Kajinami; Yasufumi Takama (ICARCV, 2006)

Interactive Visualization of News Distribution in Blog Space. - Yasufumi Takama; Akio Matsumura; Tomoki Kajinami (New Gener. Comput., 2007)

Interactive Visualization System for Decision Making Support in Online Shopping. - Tomoki Kajinami; Takashi Makihara; Yasufumi Takama (PAKDD Workshops, 2008)

Application of keyword map to decision support through exploratory search. - Tomoki Kajinami; Toshiyuki Ogasawara; Jyouji Komiya; Yasufumi Takama (SMC, 2008)

Consideration of method for restricting use of smartphone based on forced character entry. - Tomoki Kajinami; Yuuto Hirata; Hiroyuki Tsuji (GCCE, 2015)

Watching Support System by Annotation Displaying According to Fighting Game Situations. - Tomoki Kajinami; Kazuya Hasegawa (ICEC, 2017)

A User Interface to Visualize the Viewing Tendencies of e-Sports Players. - Yuto Mizumatsu; Ryohei Oda; Tomoki Kajinami (GCCE, 2018)

An interface for post-match play-by-play analysis of a fighting game based on the two players' eye movements. - Ryohei Oda; Yuto Mizumatsu; Tomoki Kajinami (SIGGRAPH ASIA Posters, 2018)

Observer Interface Focused on Trends of Character Movement and Stamina in Fighting Games. - Tomoki Kajinami; Yousuke Miyauchi (CoG, 2020)