Playful participation for learning in higher education - The introduction of participatory role play simulation in a course at Hedmark University College. - Tone Vold; Sule Yildirim Yayilgan (ITHET, 2013)

How can the concept of "Flipped Classroom" support the development of reflectvive practitioners in higher education? - Tone Vold (ITHET, 2014)

Exploring positive deviance for enhancing learning outcomes in higher education and training. - Linda Kionig; Tone Vold; Robin Braun (ITHET, 2016)

Meeting the demand of research based education in higher edcation and training - A case from real estate education. - Per Anders Løvsletten; Linda Kionig; Andreas Galtung; Tone Vold (ITHET, 2016)

Using games for teaching crisis communication in higher education and training. - Ole Jorgen Ranglund; Linda Kionig; Stig Holen; Tone Vold; Geir Ove Venemyr; Bjørn Tallak Bakken; Robin Braun (ITHET, 2016)

Flipped classroom - Students as producers. - Tone Vold; Robin Braun; Daniela Lundesgaard (ITHET, 2016)

Flipped gaming for enhanced learning outcome crisis preparedness courses. - Geir Ove Venemyr; Bjørn Tallak Bakken; Linda Kionig; Ole Jorgen S. Ranglund; Stig Holen; Hanne Haave; Tone Vold; Robin Braun (ITHET, 2017)

Student input - A case of an extended flipped classroom. - Tone Vold; Svein Bergum; Ole Jorgen S. Ranglund; Linda Kionig; Gisle Bakken; Aristides Kaloudis; Robin Braun (ITHET, 2017)

Testing framework for investigating learning outcome from quiz game : A Study From Macedonia and Norway. - Maja Videnovik; Linda Kionig; Tone Vold; Vladimir Trajkovik (ITHET, 2018)

Flipped Gaming - testing three simulation games. - Tone Vold; Hanne Haave; Ole Jorgen S. Ranglund; Geir Ove Venemyr; Bjørn Tallak Bakken; Linda Kionig; Robin Braun (ITHET, 2018)

Using AR in Higher Education - suggested use in the Real Estate Agency Study Program. - Per Anders Løvsletten; Linda Kiønig; Tone Vold (ITHET, 2019)

Design Thinking Methodology for Increasing Quality of Experience of Augmented Reality Educational Games. - Maja Videnovik; Tone Vold; Linda Kiønig; Vladimir Trajkovik (ITHET, 2019)

Increasing quality of learning experience using augmented reality educational games. - Maja Videnovik; Vladimir Trajkovik; Linda Kiønig; Tone Vold (Multim. Tools Appl., 2020)

Use of IT in Higher Education and Training - Social learning through outdoor quiz game app. - Linda Kiønig; Tone Vold; Ole Jorgen Ranglund; Vladimir Trajkovik; Maja Videnovik; Robin Braun (ITHET, 2021)

Using Outdoor Quiz Game For Socializing Classes At Secondary Level - A Theoretical Approach. - Tone Vold; Linda Kiønig; Maja Videnovik; Vladimir Trajkovik (ITHET, 2022)

PlayfulPeer Pedagogy: A Framework for Integrating Game-Based Learning and Peer Interaction in Primary Education. - Maja Videnovik; Tone Vold; Linda Kiønig; Ana Madevska Bogdanova; Vladimir Trajkovik (ITHET, 2024)

Use of AI in Education - A Case Study from Norway. - Tone Vold; Andrea S. S. Eikset (ITHET, 2024)

Using Peer-Learning and Game-Based Instruction for Achieving Long-Lasting Knowledge of Cybersecurity in Primary Schools. - Maja Videnovik; Vladimir Trajkovik; Tone Vold; Linda Kiønig; Ana Madevska Bogdanova; Sonja Filiposka (IEEE Access, 2025)