Mining effective parallelism from hidden coherence for GPU based path tracing. - Tong Wang 036; Yangdong Deng (SIGGRAPH ASIA Technical Briefs, 2013)

Fully parallel kd-tree construction for real-time ray tracing. - Zonghui Li; Tong Wang 036; Yangdong Deng (I3D, 2014)

Fast maximal Poisson-disk sampling by randomized tiling. - Tong Wang 036; Reiji Suda (High Performance Graphics, 2017)

Fast Generation of Poisson-Disk Samples on Mesh Surfaces by Progressive Sample Projection. - Tong Wang 036; Reiji Suda (Proc. ACM Comput. Graph. Interact. Tech., 2018)

Sketch2Map: A Game Map Design Support System Allowing Quick Hand Sketch Prototyping. - Tong Wang 036; Shuichi Kurabayashi (CoG, 2020)

Adaptive Multi-NeRF: Exploit Efficient Parallelism in Adaptive Multiple Scale Neural Radiance Field Rendering. - Tong Wang 036; Shuichi Kurabayashi (CoRR, 2023)