Skype4Games. - Tonio Triebel; Benjamin Guthier; Wolfgang Effelsberg (NETGAMES, 2007)

Peer-to-peer infrastructures for games. - Tonio Triebel; Benjamin Guthier; Richard Süselbeck; Gregor Schiele; Wolfgang Effelsberg (NOSSDAV, 2008)

Peer-to-Peer Voice Communication for Massively Multiplayer Online Games. - Tonio Triebel; Benjamin Guthier; Thomas Plotkowiak; Wolfgang Effelsberg (CCNC, 2009)

Designing Benchmarks for P2P Systems. - Max Lehn; Tonio Triebel; Christian Gross 001; Dominik Stingl; Karsten Saller; Wolfgang Effelsberg; Aleksandra Kovacevic 001; Ralf Steinmetz (From Active Data Management to Event-Based Systems and More, 2010)

A real-world achievement system. - Tonio Triebel; Sascha Schnaufer; Benjamin Guthier; Hendrik Lemelson; Wolfgang Effelsberg (NETGAMES, 2010)

Performance Evaluation of Peer-to-Peer Gaming Overlays. - Max Lehn; Tonio Triebel; Christof Leng; Alejandro P. Buchmann; Wolfgang Effelsberg (Peer-to-Peer Computing, 2010)

REWARD a Real World Achievement and record database. - Tonio Triebel; Sascha Schnaufer; Benjamin Guthier; Hendrik Lemelson; Gregor Schiele; Wolfgang Effelsberg (PerCom Workshops, 2010)

Achievement notification in a real-world achievement system. - Tonio Triebel; Sascha Schnaufer; Wolfgang Effelsberg (WOWMOM, 2010)

An online gaming testbed for peer-to-peer architectures. - Max Lehn; Christof Leng; Robert Rehner; Tonio Triebel; Alejandro P. Buchmann (SIGCOMM, 2011)

A scalable peer-to-peer-overlay for real-time massively multiplayer online games. - Philip Mildner; Tonio Triebel; Stephan Kopf; Wolfgang Effelsberg (SimuTools, 2011)

Generation of synthetic workloads for multiplayer online gaming benchmarks. - Tonio Triebel; Max Lehn; Robert Rehner; Benjamin Guthier; Stephan Kopf; Wolfgang Effelsberg (NetGames, 2012)

Peer-to-Peer Overlays for Online Games. - Max Lehn; Christian Gross 001; Tonio Triebel (Benchmarking Peer-to-Peer Systems, 2013)

On synthetic workloads for multiplayer online games: a methodology for generating representative shooter game workloads. - Max Lehn; Tonio Triebel; Robert Rehner; Benjamin Guthier; Stephan Kopf; Alejandro P. Buchmann; Wolfgang Effelsberg (Multim. Syst., 2014)

Netzwerkdienste für Massively Multiplayer Online Games. - Tonio Triebel (2014)

Scaling Online Games with NetConnectors: A Peer-to-Peer Overlay for Fast-Paced Massively Multiplayer Online Games. - Philip Mildner; Tonio Triebel; Stephan Kopf; Wolfgang Effelsberg (Comput. Entertain., 2017)