Computer Based Training Centre: Integration of Traditional Teaching Methods and Modern Telematics Based Techniques. - Tony Manninen; Jouko Paaso (WebNet, 1998)

Interaction in Networked Virtual Environments as Communicative Action: Social Theory and Multi-Player Games. - Tony Manninen (CRIWG, 2000)

Rich interaction in networked virtual environments. - Tony Manninen (ACM Multimedia, 2000)

Rich Interaction in the Context of Networked Virtual Environments - Experiences Gained from the Multi-player Games Domain. - Tony Manninen (BCS HCI/IHM, 2001)

Towards Communicative, Collaborative and Constructive Multi-Player Games. - Tony Manninen (CGDC Conf., 2002)

Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development. - Tony Manninen (Pers. Ubiquitous Comput., 2002)

Conceptual, Communicative and Pragmatic Aspects of Interaction Forms - Rich Interaction Model for Collaborative Virtual Environments. - Tony Manninen (CASA, 2003)

Supporting visual elements of non-verbal communication in computer game avatars. - Tomi Kujanpää; Tony Manninen (DiGRA Conference, 2003)

Interaction Forms and Communicative Actions in Multiplayer Games. - Tony Manninen (Game Stud., 2003)

Computer-supported collaboration in a scripted 3-D game environment. - Raija Hämäläinen; Päivi Häkkinen; Sanna Järvelä; Tony Manninen (CSCL, 2005)

Visual vs. Functional Design of 3D Models for Games. - Tomi Kujanpää; Tony Manninen (DiGRA Conference, 2005)

Designing Puzzles for Collaborative Gaming Experience - CASE: eScape. - Tony Manninen; Tuomo Korva (DiGRA Conference, 2005)

Between a rock and a hard place - the role of animation design in game production. - Laura Vallius; Tony Manninen (DiGRA Conference, 2005)

The Hunt for Collaborative War Gaming - CASE: Battlefield 1942. - Tony Manninen; Tomi Kujanpää (Game Stud., 2005)

Plot Clusters - Intertwined and Re-playable Storyline Components in a Multiplayer RPG. - Tony Manninen; Laura Vallius; Tomi Kujanpää (TIDSE, 2006)

Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game - CASE: Castle of Oulu 1651. - Laura Vallius; Tomi Kujanpää; Tony Manninen (TIDSE, 2006)

Learning to collaborate: Designing collaboration in a 3-D game environment. - Raija Hämäläinen; Tony Manninen; Sanna Järvelä; Päivi Häkkinen (Internet High. Educ., 2006)

An approach to a virtual learning environment through a game. - Pasi Mattila; Jukka Miettunen; Tony Manninen (DIGITEL, 2007)

Interaction Manifestations at the Roots of Experiencing Multiplayer Computer Games. - Laura Vallius; Tony Manninen; Tomi Kujanpää (DiGRA Conference, 2007)

Group-level analysis on multiplayer game collaboration: how do the individuals shape the group interaction? - Johanna Bluemink; Raija Hämäläinen; Tony Manninen; Sanna Järvelä (Interact. Learn. Environ., 2010)