Finding attack strategies for predator swarms using genetic algorithms. - Ryan E. Leigh; Tony Morelli; Sushil J. Louis; Monica N. Nicolescu; Chris Miles (Congress on Evolutionary Computation, 2005)

Vi-bowling: a tactile spatial exergame for individuals with visual impairments. - Tony Morelli; John Foley; Eelke Folmer (ASSETS, 2010)

VI-Tennis: a vibrotactile/audio exergame for players who are visually impaired. - Tony Morelli; John Foley; Luis Columna; Lauren Lieberman; Eelke Folmer (FDG, 2010)

Pet-N-Punch: upper body tactile/audio exergame to engage children with visual impairments into physical activity. - Tony Morelli; John Foley; Lauren Lieberman; Eelke Folmer (Graphics Interface, 2011)

Video Game Industry as a Social Network. - Tony Morelli; Mehmet Hadi Gunes (ASONAM, 2012)

TWuiST: A discrete tactile-proprioceptive display for eye and ear free output on mobile devices. - Tony Morelli; Eelke Folmer (HAPTICS, 2012)

Spatial gestures using a tactile-proprioceptive display. - Eelke Folmer; Tony Morelli (TEI, 2012)

Haptic target acquisition to enable spatial gestures in nonvisual displays. - Alexander Fiannaca; Tony Morelli; Eelke Folmer (Graphics Interface, 2013)

Slot Machine Development: A course for CS majors. - Tony Morelli (FDG, 2014)

An exergame to improve balance in children who are blind. - Tony Morelli; Lauren Lieberman; John Foley; Eelke Folmer (FDG, 2014)

Towards more accurate open source kart race balancing. - Tony Morelli (GEM, 2014)

Real-time sensory substitution to enable players who are blind to play video games using whole body gestures. - Tony Morelli; Eelke Folmer (Entertain. Comput., 2014)

SonicWalker: Virtual Reality Simulation of Non-Visual Pedestrian City Navigation. - Ethan Coggins; Kevin Andrews; Molly Rossman; Tony Morelli (FDG, 2015)

Usability of Back of Device Virtual Buttons. - Tony Morelli; Ethan Coggins; Molly Rossman (FDG, 2015)

Presenting a standard slot machine as an interactive racing game. - Tony Morelli (GEM, 2015)

Face race - Face down extreme virtual reality racing game. - Tony Morelli (GEM, 2015)

Back-Pointer - Fitts' law analysis of natural mobile camera based interactions. - Tony Morelli; Taylor Ripke (GEM, 2015)

Usability of Touchpad Based Game Controller Interfaces. - Jonathon Kissinger; Tony Morelli (HCI (19), 2015)

Haptic Relay - Including Haptic Feedback in Online Video Game Streams. - Tony Morelli (HCI (3), 2016)

Using Virtual Reality to Enhance Vision for People Who Are Blind in One Eye. - Michael Ostrander; Tony Morelli (HCI (8), 2016)

A four-layer wireless sensor network framework for IoT applications. - Kevin Laubhan; Khaled Talaat; Sarah Riehl; Tony Morelli; Ahmed Abdelgawad 001; Kumar Yelamarthi (MWSCAS, 2016)

Virtual reality navigation simulation for users who are blind. - Tony Morelli; Ethan Coggins; Kevin Andrews; Kumar Yelamarthi; Ahmed Abdelgawad 001 (MWSCAS, 2016)

Dynamic Keypad - Digit Shuffling for Secure PIN Entry in a Virtual World. - Andrew Holland; Tony Morelli (HCI (9), 2018)

Using Virtual Reality to Create an Inclusive Virtual Drumming Environment. - Jacob Jewel; Tony Morelli (HCI (7), 2019)

RingBoard 2.0 - A Dynamic Virtual Keyboard Using Smart Vision. - Taylor Ripke; Eric O'Sullivan; Tony Morelli (HCI (8), 2019)

Effective Alerts for Autonomous Solutions to Aid Drivers Experiencing Medical Anomalies. - Mariah Havro; Tony Morelli (HCI (32), 2020)