Molecular Dynamics Simulation in Virtual Environments. - Zhuming Ai; Torsten Fröhlich (Comput. Graph. Forum, 1998)

The augmented man. - Didier Stricker; Torsten Fröhlich; Claudia Söller-Eckert (ISAR, 2000)

The virtual oceanarium. - Torsten Fröhlich (Commun. ACM, 2000)

Integration of Multidimensional Interaction Devices in Real-Time Computer Graphics Applications. - Torsten Fröhlich; Marcus Roth (Comput. Graph. Forum, 2000)

The Digital Cathedral of Siena - Innovative Concepts for Interactive and Immersive Presentation of Cultural Heritage Sites. - Johannes Behr; Torsten Fröhlich; Christian Knöpfle; Wolfram Kresse; Bernd Lutz 001; Dirk Reiners; Frank Schöffel (ICHIM (1), 2001)

Cybernarium Days 2002 - A Public Experience of Virtual and Augmented Worlds. - Johannes Behr; Peter Eschler; Torsten Fröhlich; Christian Knöpfle; Bernd Lutz 001; Stefan Müller 002; Marcus Roth (CW, 2002)

Dynamisches Objektverhalten in virtuellen Umgebungen. - Torsten Fröhlich (2002)

The MORGAN framework: enabling dynamic multi-user AR and VR projects. - Jan Ohlenburg; Iris Herbst; Irma Lindt; Torsten Fröhlich; Wolfgang Broll (VRST, 2004)

Internal and External Scene Graphs: A New Approach for Flexible Distributed Render Engines. - Jan Ohlenburg; Torsten Fröhlich; Wolfgang Broll (VR, 2005)