Torsten W. Kuhlen

Orcid: 0000-0003-2144-4367

Affiliations:
  • RWTH Aachen University, Visual Computing Institute, Germany


According to our database1, Torsten W. Kuhlen authored at least 243 papers between 1994 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Dynamic Field of View Reduction Related to Subjective Sickness Measures in an HMD-based Data Analysis Task.
CoRR, 2024

Navigating Real-World Complexity: A Multi-Medium System for Heterogeneous Robot Teams and Multi-Stakeholder Human-Robot Interaction.
Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

2023
Gaining the High Ground: Teleportation to Mid-Air Targets in Immersive Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2023

A Case Study on Providing Immersive Visualization for Neuronal Network Data Using COTS Soft- and Hardware.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Example Process for Designing a Hybrid User Interface for a Multi-Robot System.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Towards Discovering Meaningful Historical Relationships in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Virtual Optical Bench: Teaching Spherical Lens Layout in VR with Real-Time Ray Tracing.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

A Case Study on Providing Accessibility-Focused In-Transit Architectures for Neural Network Simulation and Analysis.
Proceedings of the High Performance Computing, 2023

Who's next?: Integrating Non-Verbal Turn-Taking Cues for Embodied Conversational Agents.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

Whom Do You Follow?: Pedestrian Flows Constraining the User's Navigation during Scene Exploration.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

Where Do They Go?: Overhearing Conversing Pedestrian Groups during Scene Exploration.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

TENETvr: Comprehensible Temporal Teleportation in Time-Varying Virtual Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Who Did What When? Discovering Complex Historical Interrelations in Immersive Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Enhanced Auditoriums for Attending Talks in Social Virtual Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Performance Assessment of Diffusive Load Balancing for Distributed Particle Advection.
CoRR, 2022

Astray: A Performance-Portable Geodesic Ray Tracer.
Proceedings of the VMV 2022, 2022

Insite: A Pipeline Enabling In-Transit Visualization and Analysis for Neuronal Network Simulations.
Proceedings of the High Performance Computing. ISC High Performance 2022 International Workshops - Hamburg, Germany, May 29, 2022

A Prototype for Pipeline-Composable Task-Based Visualization Algorithms.
Proceedings of the 12th IEEE Symposium on Large Data Analysis and Visualization, 2022


2021
Do Prosody and Embodiment Influence the Perceived Naturalness of Conversational Agents' Speech?
ACM Trans. Appl. Percept., 2021

Design and Evaluation of a Free-Hand VR-based Authoring Environment for Automated Vehicle Testing.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Virtual Optical Bench: A VR learning tool for optical design.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Being Guided or Having Exploratory Freedom: User Preferences of a Virtual Agent's Behavior in a Museum.
Proceedings of the IVA '21: ACM International Conference on Intelligent Virtual Agents, 2021

Indirect User Guidance by Pedestrians in Virtual Environments.
Proceedings of the ICAT-EGVE2021, 2021

2020
Feature Tracking by Two-Step Optimization.
IEEE Trans. Vis. Comput. Graph., 2020

Preface.
IEEE Trans. Vis. Comput. Graph., 2020

Foreword to the Special Section on the 25th Symposium on Virtual Reality Software and Technology.
Comput. Graph., 2020

Calibratio: A small, low-cost, fully automated Motion-to-Photon Measurement Device.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Joint Dual-Tasking in VR: Outlining the Behavioral Design of Interactive Human Companions WhoWalk and Talk with a User.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Towards a Graphical User Interface for Exploring and Fine-Tuning Crowd Simulations.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

MPI Detach - Asynchronous Local Completion.
Proceedings of the EuroMPI/USA '20: 27th European MPI Users' Group Meeting, 2020

Evaluating the Influence of Phoneme-Dependent Dynamic Speaker Directivity of Embodied Conversational Agents' Speech.
Proceedings of the IVA '20: ACM International Conference on Intelligent Virtual Agents, 2020

The Impact of a Virtual Agent's Non-Verbal Emotional Expression on a User's Personal Space Preferences.
Proceedings of the IVA '20: ACM International Conference on Intelligent Virtual Agents, 2020

Immersive Sketching to Author Crowd Movements in Real-time.
Proceedings of the IVA '20: ACM International Conference on Intelligent Virtual Agents, 2020

Inferring a User's Intent on Joining or Passing by Social Groups.
Proceedings of the IVA '20: ACM International Conference on Intelligent Virtual Agents, 2020

An Immersive Node-Link Visualization of Artificial Neural Networks for Machine Learning Experts.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

2019
Preface.
IEEE Trans. Vis. Comput. Graph., 2019

Voxel-based edge bundling through direction-aware kernel smoothing.
Comput. Graph., 2019

A Non-Stationary Office Desk Substitution for Desk-Based and HMD-Projected Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Travel Your Desk? An Office Desk Substitution and its Effects on Cybersickness, Presence and Performance in an HMD-based Exploratory Analysis Task.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Passive Haptic Menus for Desk-Based and HMD-Projected Virtual Reality.
Proceedings of the 5th IEEE Workshop on Everyday Virtual Reality, 2019

Menus on the Desk? System Control in DeskVR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Feature Tracking Utilizing a Maximum-Weight Independent Set Problem.
Proceedings of the 9th IEEE Symposium on Large Data Analysis and Visualization, 2019

Parallel Particle Advection and Lagrangian Analysis for 3D-PLI Fiber Orientation Maps.
Proceedings of the 9th IEEE Symposium on Large Data Analysis and Visualization, 2019

Influence of Directivity on the Perception of Embodied Conversational Agents' Speech.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

2018
Immersive Analytics Applications in Life and Health Sciences.
Proceedings of the Immersive Analytics, 2018

Exploring Immersive Analytics for Built Environments.
Proceedings of the Immersive Analytics, 2018

VIOLA - A Multi-Purpose and Web-Based Visualization Tool for Neuronal-Network Simulation Output.
Frontiers Neuroinformatics, 2018

Toward Rigorous Parameterization of Underconstrained Neural Network Models Through Interactive Visualization and Steering of Connectivity Generation.
Frontiers Neuroinformatics, 2018

General Chair Message.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Interactive Exploration Assistance for Immersive Virtual Environments Based on Object Visibility and Viewpoint Quality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Fluid Sketching - Immersive Sketching Based on Fluid Flow.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Social VR: How Personal Space is Affected by Virtual Agents' Emotions.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Streaming Live Neuronal Simulation Data into Visualization and Analysis.
Proceedings of the High Performance Computing, 2018

Seamless Hand-Based Remote and Close Range Interaction in Immersive Virtual Environments.
Proceedings of the Mensch und Computer 2018, 2018

Fluid Sketching: Bringing Ebru Art into VR.
Proceedings of the Mensch und Computer 2018, 2018

Complexity Estimation for Feature Tracking Data.
Proceedings of the 8th IEEE Symposium on Large Data Analysis and Visualization, 2018

Interactive Visual Analysis of Multi-dimensional Metamodels.
Proceedings of the 18th Eurographics Symposium on Parallel Graphics and Visualization, 2018

2017
Score-based recommendation for efficiently selecting individual virtual agents in multi-agent systems.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Remain seated: towards fully-immersive desktop VR.
Proceedings of the 2017 IEEE 3rd Workshop on Everyday Virtual Reality, 2017

BlowClick 2.0: A trigger based on non-verbal vocal input.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Towards a design space characterizing workflows that take advantage of immersive visualization.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Comparison of a speech-based and a pie-menu-based interaction metaphor for application control.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Assisted travel based on common visibility and navigation meshes.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Approximating optimal sets of views in virtual scenes.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Peers at work: Economic real-effort experiments in the presence of virtual co-workers.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Utilizing immersive virtual reality in everydaywork.
Proceedings of the 2017 IEEE 3rd Workshop on Everyday Virtual Reality, 2017

Interactive Level-of-Detail Visualization of 3D-Polarized Light Imaging Data Using Spherical Harmonics.
Proceedings of the 19th Eurographics Conference on Visualization, 2017

Measuring Insight into Multi-dimensional Data from a Combination of a Scatterplot Matrix and a HyperSlice Visualization.
Proceedings of the Digital Human Modeling. Applications in Health, Safety, Ergonomics, and Risk Management: Health and Safety, 2017

Interactive Exploration of Dissipation Element Geometry.
Proceedings of the 17th Eurographics Symposium on Parallel Graphics and Visualization, 2017

A reliable non-verbal vocal input metaphor for clicking.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

Efficient approximate computation of scene visibility based on navigation meshes and applications for navigation and scene analysis.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

Evaluation of approaching-strategies of temporarily required virtual assistants in immersive environments.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Design and Evaluation of Data Annotation Workflows for CAVE-like Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2016

Visual Quality Adjustment for Volume Rendering in a Head-Tracked Virtual Environment.
IEEE Trans. Vis. Comput. Graph., 2016

Examining Rotation Gain in CAVE-like Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2016

Interactive 3D Force-Directed Edge Bundling.
Comput. Graph. Forum, 2016

Accurate and adaptive contact modeling for multi-rate multi-point haptic rendering of static and deformable environments.
Comput. Graph., 2016

Vista widgets: a framework for designing 3D user interfaces from reusable interaction building blocks.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

A lightweight electrotactile feedback device for grasp improvement in immersive virtual environments.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Automatic generation of world in miniatures for realistic architectural immersive virtual environments.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Geometry-Aware Visualization of Performance Data.
Proceedings of the 18th Eurographics Conference on Visualization, 2016

Tracking Space-Filling Features by Two-Step Optimization.
Proceedings of the 18th Eurographics Conference on Visualization, 2016

Experiences on Validation of Multi-Component System Simulations for Medical Training Applications.
Proceedings of the 4th EuroVis Workshop on Reproducibility, 2016

Towards Multi-user Provenance Tracking of Visual Analysis Workflows over Multiple Applications.
Proceedings of the 4th EuroVis Workshop on Reproducibility, 2016

Using Directed Variance to Identify Meaningful Views in Call-Path Performance Profiles.
Proceedings of the Third Workshop on Visual Performance Analysis, 2016

Human Factors in Information Visualization and Decision Support Systems.
Proceedings of the Mensch und Computer 2016, 2016

Correlating sub-phenomena in performance data in the frequency domain.
Proceedings of the 6th IEEE Symposium on Large Data Analysis and Visualization, 2016

Formal evaluation strategies for feature tracking.
Proceedings of the 6th IEEE Symposium on Large Data Analysis and Visualization, 2016

Web-based Interactive and Visual Data Analysis for Ubiquitous Learning Analytics.
Proceedings of the First International Workshop on Learning Analytics Across Physical and Digital Spaces (CrossLAK 2016) co-located with 6th International Conference on Learning Analytics & Knowledge (LAK 2016), 2016

Visualizing Performance Data with Respect to the Simulated Geometry.
Proceedings of the High-Performance Scientific Computing, 2016

Evaluating Presence Strategies of Temporarily Required Virtual Assistants.
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016

Evaluation of hands-free HMD-based navigation techniques for immersive data analysis.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

SWIFTER: Design and evaluation of a speech-based text input metaphor for immersive virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

Automatic speed adjustment for travel through immersive virtual environments based on viewpoint quality.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

Collision avoidance in the presence of a virtual agent in small-scale virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Integrating Visualizations into Modeling NEST Simulations.
Frontiers Neuroinformatics, 2015

Level-of-Detail Modal Analysis for Real-time Sound Synthesis.
Proceedings of the Workshop on Virtual Reality Interaction and Physical Simulation, 2015

Accurate Contact Modeling for Multi-rate Single-point Haptic Rendering of Static and Deformable Environments.
Proceedings of the Workshop on Virtual Reality Interaction and Physical Simulation, 2015

Scalable metadata in- and output for multi-platform data annotation applications.
Proceedings of the 2015 IEEE Virtual Reality, 2015

flapAssist: How the integration of VR and visualization tools fosters the factory planning process.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Effects and applicability of rotation gain in CAVE-like environments.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Vision-based multi-person foot tracking for CAVE systems with under-floor projection.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Simulation-based Ultrasound Training Supported by Annotations, Haptics and Linked Multimodal Views.
Proceedings of the Eurographics Workshop on Visual Computing for Biology and Medicine, 2015

BlowClick: A Non-Verbal Vocal Input Metaphor for Clicking.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

A framework for developing flexible virtual-reality-centered annotation systems.
Proceedings of the 8th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2015

A dynamic-adaptive architecture for 3d collaborative virtual environments based on graphic clusters.
Proceedings of the 30th Annual ACM Symposium on Applied Computing, 2015

Direct Numerical Simulation of Fluid Turbulence at Extreme Scale with psOpen.
Proceedings of the Parallel Computing: On the Road to Exascale, 2015

Tracking space-filling structures in turbulent flows.
Proceedings of the 5th IEEE Symposium on Large Data Analysis and Visualization, 2015

PAGANtec: OpenMP Parallel Error Correction for Next-Generation Sequencing Data.
Proceedings of the OpenMP: Heterogenous Execution and Data Movements, 2015

Bimanual Haptic Simulation of Bone Fracturing for the Training of the Bilateral Sagittal Split Osteotomy.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

Comparison and Evaluation of Viewpoint Quality Estimation Algorithms for Immersive Virtual Environments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

Packet-Oriented Streamline Tracing on Modern SIMD Architectures.
Proceedings of the 15th Eurographics Symposium on Parallel Graphics and Visualization, 2015

An Integrative Tool Chain for Collaborative Virtual Museums in Immersive Virtual Environments.
Proceedings of the Collaboration and Technology - 21st International Conference, 2015

Towards the Ultimate Display for Neuroscientific Data Analysis.
Proceedings of the Brain-Inspired Computing - Second International Workshop, 2015

Cirque des bouteilles: The art of blowing on bottles.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Interactive 3D visualization of structural changes in the brain of a person with corticobasal syndrome.
Frontiers Neuroinformatics, 2014

Quo Vadis CAVE: Does Immersive Visualization Still Matter?
IEEE Computer Graphics and Applications, 2014

Efficient modal sound synthesis on GPUs.
Proceedings of the IEEE VR Workshop: Sonic Interaction in Virtual Environments, 2014

A 3D collaborative virtual environment to integrate immersive virtual reality into factory planning processes.
Proceedings of the Second IEEE VR International Workshop on Collaborative Virtual Environments, 2014

Interactive volume rendering for immersive virtual environments.
Proceedings of the 2014 IEEE VIS International Workshop on 3DVis, 2014

Data-flow oriented software framework for the development of haptic-enabled physics simulations.
Proceedings of the 7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2014

Visualization of memory access behavior on hierarchical NUMA architectures.
Proceedings of the First Workshop on Visual Performance Analysis, 2014

Preliminary Bone Sawing Model for a Virtual Reality-Based Training Simulator of Bilateral Sagittal Split Osteotomy.
Proceedings of the Biomedical Simulation - 6th International Symposium, 2014

Geometrically Limited Constraints for Physics-Based Haptic Rendering.
Proceedings of the Haptics: Neuroscience, Devices, Modeling, and Applications, 2014

Poster: Guided tour creation in immersive virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

An evaluation of a smart-phone-based menu system for immersive virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

Reorientation in virtual environments using interactive portals.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

Virtuelle Realität als Gegenstand und Werkzeug der Wissenschaft.
Proceedings of the Exploring Virtuality - Virtualität im interdisziplinären Diskurs, 2014

2013
Extended Pie Menus for Immersive Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2013

Research Challenges for Visualization Software.
Computer, 2013

Virtual air traffic system simulation - Aiding the communication of air traffic effects.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Towards an Explorative Visual Analysis of Cortical Neuronal Network Simulations.
Proceedings of the Brain-Inspired Computing - International Workshop, 2013

VisNEST - Interactive analysis of neural activity data.
Proceedings of the IEEE Symposium on Biological Data Visualization, 2013

An evaluation of two simple methods for representing heaviness in immersive virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Haptic Palpation for Medical Simulation in Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2012

2011 Eurographics Symposium on Parallel Graphics and Visualization.
Comput. Graph. Forum, 2012

CAVIR: Correspondence Analysis in Virtual Reality.
Proceedings of the Virtuelle und Erweiterte Realität, 2012

Comparing three interaction methods for manipulating thin deformable virtual objects.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Geometrical-Acoustics-based Ultrasound Image Simulation.
Proceedings of the Eurographics Workshop on Visual Computing for Biomedicine, 2012

An Evaluation of Open Source Physics Engines for Use in Virtual Reality Assembly Simulations.
Proceedings of the Advances in Visual Computing - 8th International Symposium, 2012

Stable and Transparent Bimanual Six-Degree-of-Freedom Haptic Rendering Using Trust Region Optimization.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

Comparing Auditory and Haptic Feedback for a Virtual Drilling Task.
Proceedings of the JVRC12: Joint Virtual Reality Conference of ICAT - EGVE, 2012

Towards Interacting with Force-Sensitive Thin Deformable Virtual Objects.
Proceedings of the JVRC12: Joint Virtual Reality Conference of ICAT - EGVE, 2012

2011
Efficient Rasterization for Outdoor Radio Wave Propagation.
IEEE Trans. Vis. Comput. Graph., 2011

The virtual production simulation platform: from collaborative distributed simulation to integrated visual analysis.
Prod. Eng., 2011

Probabilistic fibre tract analysis of cytoarchitectonically defined human inferior parietal lobule areas reveals similarities to macaques.
NeuroImage, 2011

Challenges of medical image processing.
Comput. Sci. Res. Dev., 2011

Advances in medical image processing - A Special Issue on the Workshop in Aachen, Germany, March 2010.
Comput. Sci. Res. Dev., 2011

A virtual reality system for the simulation and manipulation of wireless communication networks.
Proceedings of the IEEE Virtual Reality Conference, 2011

Quantizing the Void: Extending Web3D for Space-Filling Haptic Meshes.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Dissecting in Silico: Towards a Taxonomy for Medical Simulators.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Visualization of Probabilistic Fiber Tracts in Virtual Reality.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Practical Methods for Designing Medical Training Simulators.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Towards the Visualization of Spiking Neurons in Virtual Reality.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

A Multi Level Time Model for Interactive Multiple Dataset Visualization: The Dataset Sequencer.
Proceedings of the Advances in Visual Computing - 7th International Symposium, 2011

Bimanual Haptic Simulator for Medical Training: System Architecture and Performance Measurements.
Proceedings of the JVRC11: Joint Virtual Reality Conference of EGVE, 2011

Interactive Particle Tracing in Time-Varying Tetrahedral Grids.
Proceedings of the 11th Eurographics Symposium on Parallel Graphics and Visualization, 2011

Die Entwicklung des Virtual Reality Toolkit ViSTA.
Proceedings of the Entwicklung und Evolution von Forschungssoftware: Tagungsband des Workshops, 2011

Scene-Based Segmentation of Multiple Muscles from MRI in MITK.
Proceedings of the Bildverarbeitung für die Medizin 2011: Algorithmen - Systeme, 2011

Influence of the bimanual frame of reference with haptics for unimanual interaction tasks in virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

2010
On Device Driver Architectures for Virtual Reality Toolkits.
Presence Teleoperators Virtual Environ., 2010

Evaluation of Spatial Processing in Virtual Reality Using Functional Magnetic Resonance Imaging (fMRI).
Cyberpsychology Behav. Soc. Netw., 2010

3D Sketch Recognition for Interaction in Virtual Environments.
Proceedings of the Seventh Workshop on Virtual Reality Interactions and Physical Simulations, 2010

GPU implementation of 3D object selection by conic volume techniques in virtual environments.
Proceedings of the IEEE Virtual Reality Conference, 2010

Evaluating a visualization of uncertainty in probabilistic tractography.
Proceedings of the Medical Imaging 2010: Visualization, 2010

Portable Direct Manipulation Spécification for Scientific Visualization in Virtual Environments.
Proceedings of the 6th High-End Visualization Workshop, 2010

Automated Positioning of Annotations in Immersive Virtual Environments.
Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR, 2010

Medical training simulators for bilateral sagittal split osteotomy and regional aneasthesia in virtual environments.
Proceedings of the 9. Jahrestagung der Deutschen Gesellschaft für Computer- und Roboterassistierte Chirurgie, 2010

MEDOX.
Proceedings of the Bildverarbeitung für die Medizin 2010 - Algorithmen - Systeme, 2010

2009
A Time Model for Time-Varying Visualization.
Comput. Graph. Forum, 2009

Spatial Input for Temporal Navigation in Scientific Visualizations.
IEEE Computer Graphics and Applications, 2009

Stable Cutting of Deformable Objects in Virtual Environments Using XFEM.
IEEE Computer Graphics and Applications, 2009

An intersubject variable regional anesthesia simulator with a virtual patient architecture.
Int. J. Comput. Assist. Radiol. Surg., 2009

Toolkit-independent interaction specification for VR-based visualization.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Soil Deformation Models for Real-Time Simulation: A Hybrid Approach.
Proceedings of the Sixth Workshop on Virtual Reality Interactions and Physical Simulations, 2009

Virtual Reality-Based Multi-View Visualization of Time-Dependent Simulation Data.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Virtual Reality-based Regional Anaesthesia Simulator for Axillary Nerve Blocks.
Proceedings of the Medicine Meets Virtual Reality 17 - NextMed: Design for/the Well Being, 2009

Immersive Visualization for Integrated Process Simulation.
Proceedings of the Selected Papers of the 2009 International Conference on Computational Science and Its Applications, 2009

Simulation of Radio Wave Propagation by Beam Tracing.
Proceedings of the 9th Eurographics Symposium on Parallel Graphics and Visualization, 2009

Hybrid Parallelization for Multi-View Visualization of Time-Dependent Simulation Data.
Proceedings of the 9th Eurographics Symposium on Parallel Graphics and Visualization, 2009

A direct manipulation interface for time navigation in scientific visualizations.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
MultEdmundedia and VR Support for Direct Communication of Designers.
Proceedings of the Collaborative and Distributed Chemical Engineering. From Understanding to Substantial Design Process Support, 2008

Design Support of Reaction and Compounding Extruders.
Proceedings of the Collaborative and Distributed Chemical Engineering. From Understanding to Substantial Design Process Support, 2008

Interactive Blood Damage Analysis for Ventricular Assist Devices.
IEEE Trans. Vis. Comput. Graph., 2008

Multi-Contact Grasp Interaction for Virtual Environments.
J. Virtual Real. Broadcast., 2008

Depth Perception in Virtual Reality: Distance Estimations in Peri- and Extrapersonal Space.
Cyberpsychology Behav. Soc. Netw., 2008

MITK-based segmentation of co-registered MRI for subject-related regional anesthesia simulation.
Proceedings of the Medical Imaging 2008: Visualization, 2008

Interactive modeling and simulation of peripheral nerve cords in virtual environments.
Proceedings of the Medical Imaging 2008: Visualization, 2008

Towards a Flexible and Distributed Simulation Platform.
Proceedings of the Computational Science and Its Applications - ICCSA 2008, International Conference, Perugia, Italy, June 30, 2008

Interactive Tracking of Three-Dimensional Critical Points in Unsteady, Large-scale CFD Datasets.
Proceedings of the 2008 International Conference on Computer Graphics & Virtual Reality, 2008

Haptic Pulse Simulation for Virtual Palpation.
Proceedings of the Bildverarbeitung für die Medizin 2008, 2008

2007
Combining Virtual Reality and Functional Magnetic Resonance Imaging (fMRI): Problems and Solutions.
Proceedings of the HCI and Usability for Medicine and Health Care, 2007

Hybrid Parallelization for Interactive Exploration in Virtual Environments.
Proceedings of the Parallel Computing: Architectures, 2007

Employing Graphics Hardware for an Interactive Exploration of the Airflow in the Human Nasal Cavity.
Proceedings of the Medicine Meets Virtual Reality 15, 2007

A Stable Cutting Method for Finite Elements based Virtual Surgery Simulation.
Proceedings of the Medicine Meets Virtual Reality 15, 2007

Comparative Visualization of Human Nasal Airflows.
Proceedings of the Medicine Meets Virtual Reality 15, 2007

A True Spatial Sound System for CAVE-Like Displays Using Four Loudspeakers.
Proceedings of the Virtual Reality, 2007

A Virtual Reality-Based Framework for Experiments on Perception of Manual Gestures.
Proceedings of the Gesture-Based Human-Computer Interaction and Simulation, 2007

High Ecological Validity and Accurate Stimulus Control in VR-based Psychological Experiments.
Proceedings of the 10th Int. Workshop on Immersive Projection Technology, 2007

Interactive Exploration of Large Data in Hybrid Visualization Environments.
Proceedings of the 10th Int. Workshop on Immersive Projection Technology, 2007

Dynamic Regions of Interest for Interactive Flow Exploration.
Proceedings of the 7th Eurographics Symposium on Parallel Graphics and Visualization, 2007

Distributed Collaborative Data Analysis with Heterogeneous Visualisation Systems.
Proceedings of the 7th Eurographics Symposium on Parallel Graphics and Visualization, 2007

Comprehensive Architecture for Simulation of the Human Body Based on Functional Anatomy.
Proceedings of the Bildverarbeitung für die Medizin 2007, 2007

Subject-Based Regional Anaesthesia Simulator Combining Image Processing and Virtual Reality.
Proceedings of the Bildverarbeitung für die Medizin 2007, 2007

Surgical Cutting on a Multimodal Object Representation.
Proceedings of the Bildverarbeitung für die Medizin 2007, 2007

2006
Precise Near-to-Head Acoustics with Binaural Synthesis.
J. Virtual Real. Broadcast., 2006

Stable Interactive Cutting of Deformable Objects.
Proceedings of the Third Workshop on Virtual Reality Interactions and Physical Simulations, 2006

Automatic Multi-Camera Setup Optimization for Optical Tracking.
Proceedings of the IEEE Virtual Reality Conference, 2006

Particles and contiuum - Nested OpenMP for efficient computation of 3D critical points in multi-block CFD datasets.
Proceedings of the ACM/IEEE SC2006 Conference on High Performance Networking and Computing, 2006

Exploring Flow Fields with GPU-Based Stream Tracers in Virtual Environments.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

Camera Setup Optimization for Optical Tracking in Virtual Environments.
Proceedings of the 12th Eurographics Symposium on Virtual Environments, 2006

Interactive Data Annotation in Virtual Environments.
Proceedings of the 12th Eurographics Symposium on Virtual Environments, 2006

Time Step Prioritising in Parallel Feature Extraction on Unsteady Simulation Data.
Proceedings of the 6th Eurographics Symposium on Parallel Graphics and Visualization, 2006

Interactive Biomechanical Modeling and Simulation of Realistic Human Musculature in Virtual Environments.
Proceedings of the Bildverarbeitung für die Medizin 2006, Algorithmen, Systeme, Anwendungen, Proceedings des Workshops vom 19., 2006

2005
Parallel Calculation of Accurate Path Lines in Virtual Environments through Exploitation of Multi-Block CFD Data Set Topology.
J. Math. Model. Algorithms, 2005

<i>Virtual Tubelets</i> - efficiently visualizing large amounts of particle trajectories.
Comput. Graph., 2005

VRhino II: Flow Field Visualization inside the Human Nasal Cavity.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Particles with a history: visualizing flow fields with GPU-based streamlines.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Binaural Acoustics For CAVE-like Environments Without Headphones.
Proceedings of the 9th Int. Workshop on Immersive Projection Technology, 2005

Ein VR-basiertes rhinochirurgisches Softwaresystem für die Analyse der menschlichen Naseninnenströmung.
Proceedings of the Bildverarbeitung für die Medizin 2005, Algorithmen - Systeme, 2005

2004
A voxel based multiresolution technique for soft tissue deformation.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Efficient visualization of large amounts of particle trajectories in virtual environments using virtual tubelets.
Proceedings of the Proceedings VRCAI 2004, 2004

Conceptual design and implementation of a pipeline-based VR-system parallelized by CORBA, and comparison with existing approaches.
Proceedings of the Proceedings VRCAI 2004, 2004

VIRACOCHA: An Efficient Parallelization Framework for Large-Scale CFD Post-Processing in Virtual Environments.
Proceedings of the ACM/IEEE SC2004 Conference on High Performance Networking and Computing, 2004

VR-based interactive CFD data comparison of flow fields in a human nasal cavity.
Proceedings of the Medical Imaging 2004: Visualization, 2004

Integrating Real-time Binaural Acoustics into VR Applications.
Proceedings of the 10th Eurographics Symposium on Virtual Environments, 2004

Virtual reality as a training tool for plastic surgeons.
Proceedings of the CARS 2004. Computer Assisted Radiology and Surgery. Proceedings of the 18th International Congress and Exhibition, 2004

2003
Large-Scale CFD Data Handling in a VR-Based Otorhinolaryngological CAS-System using a Linux-Cluster.
J. Supercomput., 2003

Parallel Calculation of Accurate Path Lines Using Multi-Block CFD Datasets with Changing Geometry.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2003

ViSTA FlowLib - A Framework for Interactive Visualization and Exploration of Unsteady Flows in Virtual Environments.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

Haptic Rendering Techniques for the Interactive Exploration of CFD Datasets in Virtual Environments.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

2002
Computational Engineering & Science an der RWTH Aachen.
Prax. Inf.verarb. Kommun., 2002

2001
MAESTRO - a tool for interactive assembly simulation in virtual environments.
Proceedings of the 7th EG Workshop on Virtual Environments, 2001

Airflow simulation inside a model of the human nasal cavity in a virtual reality based rhinological operation planning system.
Proceedings of the CARS 2001. Computer Assisted Radiology and Surgery. Proceedings of the 15th International Congress and Exhibition, 2001

2000
How VR-based reach to grasp experiments can help to understand movement organization within the human brain.
Presence Teleoperators Virtual Environ., 2000

1999
Design of Multimodal Feedback Mechanisms for Interactive 3D Object Manipulation.
Proceedings of the Human-Computer Interaction: Ergonomics and User Interfaces, 1999

1998
Entwurf und Validierung eines klinischen Diagnose-Assistenten zur Klassifikation des Greifverhaltens nach realen und virtuellen Objekten.
PhD thesis, 1998

Comparative analysis of fuzzy ART and ART-2A network clustering performance.
IEEE Trans. Neural Networks, 1998

Remore Virtual Reality - Ein Kommunikationssystem zur interaktiven Nutzung von Grafikanwendungen über ATM-Netze.
Proceedings of the Tagungsband zum Workshop "Multimedia-Systeme" im Rahmen der GI-Jahrestagung 1998. Magdeburg, 1998

Creating VR-based setups for the study of human motor behaviour.
Proceedings of the 4th Eurographics Workshop on Virtual Environments, 1998

1996
Dreidimensionale Visualisierungstechniken in der Untersuchung von Greifbewegungen.
Proceedings of the Bildverarbeitung für die Medizin: Algorithmen, 1996

1994
Virtuelle Realität - Anwendungen in der Robotik.
Prax. Inf.verarb. Kommun., 1994


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