OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed Camera. - Toshiki Sato; Kentaro Fukuchi; Hideki Koike (ICEC, 2006)

Digital sports using the "Bouncing Star" rubber ball comprising IR and full-color LEDs and an acceleration sensor. - Osamu Izuta; Jun Nakamura; Toshiki Sato; Sachiko Kodama; Hideki Koike; Kentaro Fukuchi; Kaoru Shibasaki; Haruko Mamiya (SIGGRAPH New Tech Demos, 2008)

An augmented tabletop video game with pinching gesture recognition. - Toshiki Sato; Haruko Mamiya; Hideki Koike; Kentaro Fukuchi (SIGGRAPH ASIA Art Gallery & Emerging Technologies, 2008)

Implementation and evaluations of vision-based finger flicking gesture recognition for tabletops. - Toshiki Sato; Kentaro Fukuchi; Hideki Koike (Tabletop, 2008)

PhotoelasticTouch: transparent rubbery interface using a LCD and photoelasticity. - Toshiki Sato; Haruko Mamiya; Taro Tokui; Hideki Koike; Kentaro Fukuchi (SIGGRAPH Emerging Technologies, 2009)

PAC-PAC: pinching gesture recognition for augmented tabletop video game. - Toshiki Sato; Haruko Mamiya; Kentaro Fukuchi; Hideki Koike (ITS, 2009)

PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity. - Toshiki Sato; Haruko Mamiya; Hideki Koike; Kentaro Fukuchi (UIST, 2009)

Bouncing Star project: design and development of augmented sports application using a ball including electronic and wireless modules. - Osamu Izuta; Toshiki Sato; Sachiko Kodama; Hideki Koike (AH, 2010)

Pac-pac: pinching gesture recognition for tabletop entertainment system. - Kentaro Fukuchi; Toshiki Sato; Haruko Mamiya; Hideki Koike (AVI, 2010)

Hand and Object Recognition on Liquid Crystal Displays. - Hideki Koike; Toshiki Sato; Wataru Nishikawa; Kentaro Fukuchi (Tabletops, 2010)

InteractiveTop: an entertainment system that enhances the experience of playing with tops. - Toshiki Sato; Yasushi Matoba; Hideki Koike (SIGGRAPH Emerging Technologies, 2011)

Biri-biri: pressure-sensitive touch interface with electrical stimulation. - Haruna Eto; Yasushi Matoba; Toshiki Sato; Kentaro Fukuchi; Hideki Koike (ITS, 2011)

Ficon: a tangible display device for tabletop system using optical fiber. - Kentaro Fukuchi; Ryusuke Nakabayashi; Toshiki Sato; Yuta Takada (ITS, 2011)

Enhanced interaction with physical toys. - Yasushi Matoba; Toshiki Sato; Hideki Koike (ITS, 2011)

Interactive surface that can dynamically change the shape and touch sensation. - Toshiki Sato; Yasushi Matoba; Nobuhiro Takahashi; Hideki Koike (ITS, 2011)

Interactive surface that have dynamic softness control. - Toshiki Sato; Nobuhiro Takahashi; Yasushi Matoba; Hideki Koike (AVI, 2012)

SHIRI: buttocks humanoid that represents emotions with visual and tactual transformation of the muscles. - Nobuhiro Takahashi; Yasushi Matoba; Toshiki Sato; Hideki Koike (AVI, 2012)

ClaytricSurface: an interactive surface with dynamic softness control capability. - Yasushi Matoba; Toshiki Sato; Nobuhiro Takahashi; Hideki Koike (SIGGRAPH Emerging Technologies, 2012)

SplashDisplay: volumetric projection using projectile beads. - Yasushi Matoba; Taro Tokui; Ryo Sato; Toshiki Sato; Hideki Koike (SIGGRAPH Emerging Technologies, 2012)

Highly deformable interactive 3D surface display. - Noriyuki Aihara; Toshiki Sato; Hideki Koike (UIST (Adjunct Volume), 2012)

SplashDisplay. - Yasushi Matoba; Taro Tokui; Ryo Sato; Toshiki Sato; Hideki Koike (VRIC, 2012)

LivingClay: particle actuation to control display volume and stiffness. - Jefferson Pardomuan; Toshiki Sato; Hideki Koike (UIST (Adjunct Volume), 2013)

PhotoelasticBall: a touch detectable ball using photoelasticity. - Kei Nitta; Toshiki Sato; Hideki Koike; Takuya Nojima (AH, 2014)

Tourist Evacuation Guidance Support System for Use in Disasters. - Toshiki Sato; Tomoko Izumi; Yoshio Nakatani (HCI (3), 2014)

ClaytricSurface: An Interactive Deformable Display with Dynamic Stiffness Control. - Toshiki Sato; Jefferson Pardomuan; Yasushi Matoba; Hideki Koike (IEEE Computer Graphics and Applications, 2014)

Augmented dodgeball: an approach to designing augmented sports. - Takuya Nojima; Ngoc Phuong; Takahiro Kai; Toshiki Sato; Hideki Koike (AH, 2015)

A practical ball sports platform combining dynamic body action with real-time computer graphics during ball play. - Sachiko Kodama; Shuzo Matsuno; Ryutaro Ogawa; Kenji Inokuchi; Toshiki Sato; Takahiro Shida; Yasuki Takeno; Eitetsu Komiyama (SIGGRAPH Asia Emerging Technologies, 2015)

Piecewise-Linear Approximation for Feature Subset Selection in a Sequential Logit Model. - Toshiki Sato; Yuichi Takano; Ryuhei Miyashiro (CoRR, 2015)

A Remote Pointing Method with Dynamic C-D Ratio during a Pinching Gesture for Large Tabletop Systems. - Naoya Tochihara; Toshiki Sato; Hideki Koike (CHI Extended Abstracts, 2016)

OmniEyeball: Spherical Display Embedded With Omnidirectional Camera Using Dynamic Spherical Mapping. - Zhengqing Li; Shio Miyafuji; Toshiki Sato; Hideki Koike (UIST (Adjunct Volume), 2016)

MlioLight: Multi-Layered Image Overlay using Multiple Flashlight Devices. - Toshiki Sato; Hideki Koike (UIST (Adjunct Volume), 2016)

Feature subset selection for logistic regression via mixed integer optimization. - Toshiki Sato; Yuichi Takano; Ryuhei Miyashiro; Akiko Yoshise (Comput. Optim. Appl., 2016)

Using mixed integer optimisation to select variables for a store choice model. - Toshiki Sato; Yuichi Takano; Takanobu Nakahara (Int. J. Knowl. Eng. Soft Data Paradigms, 2016)

Qoom: An Interactive Omnidirectional Ball Display. - Shio Miyafuji; Toshiki Sato; Zhengqing Li; Hideki Koike (UIST, 2017)

How Display Shapes Affect 360-Degree Panoramic Video Communication. - Zhengqing Li; Shio Miyafuji; Toshiki Sato; Hideki Koike; Naomi Yamashita; Hideaki Kuzuoka (Conference on Designing Interactive Systems, 2018)

A real-time image processing framework with an aerial overhead camera for sports. - Kyosuke Tanaka; Naoya Tochihara; Toshiki Sato; Hideki Koike (AVI, 2018)

OmniEyeball: An Interactive I/O Device For 360-Degree Video Communication. - Zhengqing Li; Shio Miyafuji; Erwin Wu; Toshiki Sato; Hideaki Kuzuoka; Hideki Koike (ISS, 2018)

A Tabletop System Using an OmniDirectional Projector-Camera. - Kosuke Maeda; Mitski Piekenbrock; Toshiki Sato; Hideki Koike (ISS, 2018)

MlioLight: Projector-camera Based Multi-layered Image Overlay System for Multiple Flashlights Interaction. - Toshiki Sato; Dong-Hyun Hwang; Hideki Koike (ISS, 2018)

OmniEyeball: Spherical Display Equipped With Omnidirectional Camera And Its Application For 360-Degree Video Communication. - Zhengqing Li; Shio Miyafuji; Toshiki Sato; Hideaki Kuzuoka; Hideki Koike (UIST (Adjunct Volume), 2018)

DisplayBowl: A Bowl-Shaped Display for Omnidirectional Videos. - Shio Miyafuji; Soichiro Toyohara; Toshiki Sato; Hideki Koike (UIST (Adjunct Volume), 2018)

Balloonygen: extended tabletop display embedded with balloon-like deformable spherical screen. - Soichiro Toyohara; Toshiki Sato; Hideki Koike (VRST, 2018)

Remote control experiment with displaybowl and 360-degree video. - Shio Miyafuji; Soichiro Toyohara; Toshiki Sato; Hideki Koike (SIGGRAPH Posters, 2019)

A Bowl-Shaped Display for Controlling Remote Vehicles. - Shio Miyafuji; Florian Perteneder; Toshiki Sato; Hideki Koike; Gudrun Klinker (VRCAI, 2019)

Investigating consumers' store-choice behavior via hierarchical variable selection. - Toshiki Sato; Yuichi Takano; Takanobu Nakahara (Adv. Data Anal. Classif., 2019)

Omnidirectional display that presents information to the ambient environment with optical transparency. - Toshikatsu Nakamura; Ryusuke Miyazaki; Kouga Yoshida; Toshiki Sato (SIGGRAPH Posters, 2021)

Real-time Projection of Lip Animation onto Face Masks using OmniProcam. - Luna Takagi; Toshiki Sato; Shio Miyafuji; Hideki Koike (SIGGRAPH Posters, 2021)

UPLIGHT: A Novel Portable Game Device with Omnidirectional Projection Display. - Nakamura Toshikatu; Toshiki Sato (UIST (Adjunct Volume), 2021)

FroggyHand: A Gesture Based Control System for Omni-Directional Projections. - Jana Hoffard; Shio Miyafuji; Jefferson Pardomuan; Toshiki Sato; Hideki Koike (AHs, 2022)

OmniLantern: Design and Implementations of a Portable and Coaxial Omnidirectional Projector-Camera System. - Ruopeng Xu; Toshiki Sato; Shio Miyafuji; Hideki Koike (AVI, 2022)

OmniTiles - A User-Customizable Display Using An Omni-Directional Camera Projector System. - Jana Hoffard; Shio Miyafuji; Jefferson Pardomuan; Toshiki Sato; Hideki Koike (ICAT-EGVE, 2022)

Spatial Augmented Reality (SAR) System for Agriculture Land Suitability Maps Visualization. - Hanhan Maulana; Toshiki Sato; Hideaki Kanai (HCI (17), 2022)

Dynamically Reconfigurable Paper. - Ryuhei Furuta; Hikari Kawaguchi; Kazuki Miyasaka; Mika Sai; Toshiki Sato (SIGGRAPH Asia Posters, 2024)

A Novel Projection Screen using the Crystalline Film of a Frozen Soap Bubble. - Shinichiro Terasawa; Oki Hasegawa; Toshiki Sato (SIGGRAPH Asia Posters, 2024)

Frozen Bubble Flake Display: A Novel Projection Screen using a Frozen Soap Bubble. - Toshiki Sato; Fuwa Toyoura; Shinichiro Terasawa (CHI Extended Abstracts, 2025)