Recovery of 3D Shape Based on Generalized Symmetry. - Toshimitsu Tanaka; Seiichiro Naito; Tokiichiro Takahashi; Isao Masuda (Syst. Comput. Jpn., 1989)

Generalized symmetry and its application to 3D shape generation. - Toshimitsu Tanaka; Seiichiro Naito; Tokiichiro Takahashi (Vis. Comput., 1989)

Cross Scanline Algorithm. - Toshimitsu Tanaka; Tokiichiro Takahashi (Eurographics, 1990)

A two step sorting algorithm. - Yoshiyasu Takefuji; Kuo-Chun Lee; Toshimitsu Tanaka (IJCNN, 1990)

Shading with Area Light Sources. - Toshimitsu Tanaka; Tokiichiro Takahashi (Eurographics, 1991)

A parallel string search algorithm. - Yoshiyasu Takefuji; Toshimitsu Tanaka; Kuo Chun Lee (IEEE Trans. Syst. Man Cybern., 1992)

Precise rendering method for exact anti-aliasing and highlighting. - Toshimitsu Tanaka; Tokiichiro Takahashi (Vis. Comput., 1992)

Cross Scan Buffer and its Applications. - Toshimitsu Tanaka; Tokiichiro Takahashi (Comput. Graph. Forum, 1994)

Fast Shadowing Algorithm for Linear Light Sources. - Toshimitsu Tanaka; Tokiichiro Takahashi (Comput. Graph. Forum, 1995)

Fast and accurate image generation with adaptive tables. - Toshimitsu Tanaka; Tokiichiro Takahashi (Syst. Comput. Jpn., 1995)

Separating Real and Virtual Objects from Their Overlapping Images. - Noboru Ohnishi; Kenji Kumaki; Tsuyoshi Yamamura; Toshimitsu Tanaka (ECCV (2), 1996)

Painting-like Image Emphasis based on Human Vision Systems. - Toshimitsu Tanaka; Noboru Ohnishi (Comput. Graph. Forum, 1997)

Fast Analytic Shading and Shadowing for Area Light Sources. - Toshimitsu Tanaka; Tokiichiro Takahashi (Comput. Graph. Forum, 1997)

Soccer Image Sequence Computed by a Virtual Camera. - Kentaro Matsui; Masaki Iwase; Masato Agata; Toshimitsu Tanaka; Noboru Ohnishi (CVPR, 1998)

Character-based mobile robot navigation. - Yongmei Liu 005; Toshimitsu Tanaka; Tsuyoshi Yamamura; Noboru Ohnishi (IROS, 1999)

Extracting Subjective Object Contours against Complex Background - Is a Zebra Visible? -. - Hiroshi Banno; Yasunori Ohtsuka; Toshimitsu Tanaka; Noboru Sugie (INTERACT, 2001)

Interference of Human Psychology with CE Game. - Hirotaka Ito; Toshimitsu Tanaka; Noboru Sugie (INTERACT, 2001)

Actor Extraction from a Stage using Stereo Camera. - Yoshinori Takeuchi; Hiroshi Oryoji; Tsuyoshi Yamamura; Toshimitsu Tanaka; Noboru Ohnishi (VIIP, 2001)

Locating Vehicles in a Parking Lot by Image Processing. - Chihping Hsu; Toshimitsu Tanaka; Noboru Sugie; Kouzi Ueda (MVA, 2002)

Spatial frequency-specific visual adaptation may cause paradoxical transient improvements in visual acuity: computer simulation and confirmatory experiments. - Kazuhiro Uchida; Yasuji Nagai; Koji Ueda; Hiroshi Onodera; Toshimitsu Tanaka; Noboru Sugie (Artif. Life Robotics, 2002)

Collaboration among a group of self-autonomous mobile robots with diversified personalities. - Makiko Tauchi; Yuji Sagawa; Toshimitsu Tanaka; Noboru Sugie (IROS, 2004)

Feature Point Matching of Stereo Images by using a Projective Invariant. - Yusuke Ishida; Toshimitsu Tanaka; Noboru Sugie; Yuji Sagawa (MVA, 2005)

Circularly Polarized Printed Antenna Combining Slots and Patch. - Toshimitsu Tanaka; Tamotsu Houzen; Masaharu Takahashi; Koichi Ito 003 (IEICE Trans. Commun., 2007)

Basic Characteristics of New Developed Higher-Voltage Direct-Current Power-Feeding Prototype System. - Tadatoshi Babasaki; Toshimitsu Tanaka; Toru Tanaka; Yousuke Nozaki; Tadahito Aoki; Fujio Kurokawa (IEICE Trans. Commun., 2010)

SliT: Character Input System Using Slide-in and Tap for Smartwatches. - Kohei Akita; Toshimitsu Tanaka; Yuji Sagawa (HCI (3), 2018)

Character Input by Gesture Performed with Grasping Both Ends of Tablet PC. - Toshimitsu Tanaka; Takuya Mano; Yuuya Tanaka; Kohei Akita; Yuji Sagawa (HCI (3), 2018)

Micro Touch Board Specially Designed for SliT that Is the Japanese Character Input Method for Smartwatches. - Toshimitsu Tanaka; Koutaro Saka; Kohei Akita; Yuji Sagawa (HCI (2), 2019)

One-Handed Character Input Method for Smart Glasses. - Toshimitsu Tanaka; Yuri Shibata; Yuji Sagawa (HCI (4), 2020)

Character Input Method Working on 1-in. Round Screen for Tiny Smartwatches. - Ojiro Suzuki; Toshimitsu Tanaka; Yuji Sagawa (HCI (2), 2021)

One Stroke Alphanumeric Input Method by Sliding-in and Sliding-out on the Smartwatch Screen. - Toshimitsu Tanaka; Hideaki Shimazu; Yuji Sagawa (HCI (2), 2021)

One-Handed Character Input Method for Smart Glasses that Does Not Require Visual Confirmation of Fingertip Position. - Toshimitsu Tanaka; Natsumi Ogawa; Ryota Tsuboi; Yuji Sagawa (HCI (2), 2022)

One-Handed Character Input Method Without Screen Cover for Smart Glasses that Does not Require Visual Confirmation of Fingertip Position. - Takahiro Yamada; Toshimitsu Tanaka; Yuji Sagawa (HCI (1), 2023)

A Character Input Method for Smart Glasses that Allows You to Enter One Character in One Step with One Thumb. - Takahiro Yamada; Toshimitsu Tanaka; Yuji Sagawa (HCI (5), 2024)

A Method for Selecting Characters by Moving Your Feet Back and Forth. - Tomoya Omori; Takahiro Yamada; Toshimitsu Tanaka; Yuji Sagawa (HCI (15), 2025)