Toshinori Yamasaki

According to our database1, Toshinori Yamasaki authored at least 22 papers between 1996 and 2007.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2007
KaLeSy-CJ: Kanji Learning System Focusing on Differences Between Chinese and Japanese.
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007

LEGO Robot Programming Exercise Support for Problem Solving Learning with Game Strategy Planning Tools.
Proceedings of the DIGITEL 2007, 2007

2006
VR Edutainment Material Interlude for Dynamics Experiment and the Development Platform Prelude.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006

Japanese Learning System for Native Chinese Speakers focusing on Differences between Chinese and Japanese.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

2005
DrilLs-M: Multimedia Testing System with Operation-Style Answering - Application to Kanji Letter Shape Learning -.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005

Video Tablet Based on Stereo Camera - Human-Friendly Handwritten Capturing System for Educational Use.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

Japanese Learning System for Chinese Native Speakers - Development of Database for Learning Kanji Which Have Difference between Chinese and Japanese.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

Operation-Style Answering in Multimedia Testing System DrilLs-M for Kanji Letter Shape Learning.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

E-Learning Teaching Material Support System for Public Vocational Training.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

GoalPost: LEGO programming exercise support.
Proceedings of the 2005 International Conference on Active Media Technology, 2005

Interlude: game edutainment materials for dynamics experiment simulation.
Proceedings of the 2005 International Conference on Active Media Technology, 2005

2004
Characters Recognition Using Vector Field and Linear Regression Model.
Proceedings of the 2004 IEEE International Conference on Information Reuse and Integration, 2004

A Method for Handwritten Characters Recognition Based on a Vector Field.
Proceedings of the ICINCO 2004, 2004

2003
Extraction of Feeling Information From Characters Using a Modified Fourier Transform.
Proceedings of the ICEIS 2003, 2003

Face Pattern Recognition and Extraction From Multiple Persons Scene.
Proceedings of the ICEIS 2003, 2003

2002
Development of virtual learning environment for discovery learning in school education.
Syst. Comput. Jpn., 2002

VR-Based Interactive Learning Environment for Power Plant Operator.
Proceedings of the International Conference on Computers in Education, 2002

Internet-Based Japanese Language Learning System for Handwriting Kanji Characters Beautifully.
Proceedings of the International Conference on Computers in Education, 2002

2001
Distance Learning by Video Conference System.
Proceedings of the Networking the Learner: Computers in Education, 2001

Automatic text summarization based on keyword derivation.
Proceedings of the IEEE International Conference on Systems, 2001

2000
Face pattern recognition under complex background.
Proceedings of the IEEE International Conference on Systems, 2000

1996
Forming Square-Styled Brush Written Kanji through Calligraphic Skill Knowledge.
Proceedings of the IEEE International Conference on Multimedia Computing and Systems, 1996


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