The Play's the Thing: Practicing Play as Community Foundation and Design Technique. - Tracy Fullerton (DiGRA Conference, 2005)

Game Innovation Workshop (A Weeklong Atelier). - Celia Pearce; Tracy Fullerton; Janine Fron (DiGRA Conference, 2005)

That cloud game: dreaming (and doing) innovative game design. - Tracy Fullerton; Jenova Chen; Kellee Santiago; Erik Nelson; Vincent Diamante; Aaron Meyers; Glenn Song; John DeWeese (Sandbox@SIGGRAPH, 2006)

Play-Centric Games Education. - Tracy Fullerton (Computer, 2006)

The Hegemony of Play. - Janine Fron; Tracy Fullerton; Jacquelyn Ford Morie; Celia Pearce (DiGRA Conference, 2007)

Journey of discovery: the night journey project as "video/game art". - Tracy Fullerton; Todd Furmanski; Kurosh ValaNejad (Sandbox@SIGGRAPH, 2007)

Sustainable Play: Toward a New Games Movement for the Digital Age. - Celia Pearce; Tracy Fullerton; Janine Fron; Jacquelyn Ford Morie (Games Cult., 2007)

That's Entertainment - Playcentric design. - Tracy Fullerton (Interactions, 2008)

Designing history: the path to participation nation. - Tracy Fullerton; Laird M. Malamed; Nahil Sharkasi; Jesse Vigil (Sandbox@SIGGRAPH, 2009)

A Reality Game to Cross Disciplines: Fostering Networks and Collaboration. - Benjamin Stokes; Jeff Watson; Tracy Fullerton; Simon Wiscombe (DiGRA Conference, 2013)

Mindful Gaming: User Experiences with Headspace and Walden, a Game. - Matthew Hamilton 001; Betsy DiSalvo; Tracy Fullerton (HCI (29), 2021)

Transforming Walden: From Literature to Game; Indie to Art; and Console to Education. - Tracy Fullerton (CHI PLAY, 2022)