Emergence of Gamified Commerce: Turning Virtual to Real. - Tracy Harwood (J. Electron. Commer. Organ., 2012)

Machinima as a learning tool. - Tracy Harwood (Digit. Creativity, 2013)

PLEA: The Embodied Virtual Being. - Tomislav Stipancic; Leon Koren; Duska Rosenberg; Tracy Harwood; Juraj Benic (HCI (20), 2024)