Where Information Searches for You: The Visible Past Ubiquitous Knowledge Environment for Digital Humanities. - Sorin Adam Matei; Eric A. Wernert; Travis Faas (CSE (4), 2009)

Building multi-user virtual worlds. - Joseph Defazio; Travis Faas; Rebecca Finch (CGAMES, 2013)

Exploring affection-oriented virtual pet game design strategies in VR attachment, motivations and expectations of users of pet games. - Chaolan Lin; Travis Faas; Erin Brady (ACII, 2017)

Self-Directed Learning in Teacher-Lead Minecraft Classrooms. - Travis Faas; Chaolan Lin (CHI Extended Abstracts, 2017)

Beyond cute: exploring user types and design opportunities of virtual reality pet games. - Chaolan Lin; Travis Faas; Lynn Dombrowski; Erin Brady (VRST, 2017)

Watch Me Code: Programming Mentorship Communities on Twitch.tv. - Travis Faas; Lynn Dombrowski; Alyson L. Young; Andrew D. Miller 001 (Proc. ACM Hum. Comput. Interact., 2018)

Looking for Group: Live Streaming Programming for Small Audiences. - Travis Faas; Lynn Dombrowski; Erin Brady; Andrew D. Miller 001 (iConference, 2019)

Jam Today, Jam Tomorrow: Learning in Online Game Jams. - Travis Faas; Iching Liu; Lynn Dombrowski; Andrew D. Miller 001 (Proc. ACM Hum. Comput. Interact., 2019)

The Labor of Fun: Understanding the Social Relationships between Gamers and Paid Gaming Teammates in China. - Chenxinran Shen; Zhicong Lu; Travis Faas; Daniel Wigdor (CHI, 2021)

Leadership Styles of Game Jam Organizers. - Travis Faas; Zhicong Lu (ICGJ, 2021)

Continue Jam: A Chatbot Augmented Online Game Jam. - Travis Faas (ICGJ, 2024)