Constructing Arden: Life Inside the Machine. - Edward Castronova; Travis L. Ross; Mark W. Bell; Matthew Falk; Robert D. Cornell; Matt Haselton (IEEE Multim., 2008)

Constructing a Virtual World as a Research Tool: Lessons Learned from the First Iteration in the Development of Greenland. - Travis L. Ross (CSE (4), 2009)

Towards an Experimental Methodology of Virtual World Research. - Travis L. Ross; Robert D. Cornell (VS-GAMES, 2010)

Optimizing the Psychological Benefits of Choice: Information Transparency and Heuristic Use in Game Environments. - James J. Cummings; Travis L. Ross (Int. J. Gaming Comput. Mediat. Simulations, 2011)

Shall We Play a Game? - Travis L. Ross; Andrew J. Weaver (J. Media Psychol. Theor. Methods Appl., 2012)

Designer, Analyst, Tinker: How Game Analytics Will Contribute to Science. - Edward Castronova; Travis L. Ross; Isaac Knowles (Game Analytics, Maximizing the Value of Player Data, 2013)

Heuristica: Designing a serious game for improving decision making. - Gwen Mullinix; Oliver Gray; Juan Colado; Elizabeth S. Veinott; James Leonard; Elizabeth Lerner Papautsky; Chris Argenta; Marcia Clover; Steven Sickles; Edward Castronova; Peter M. Todd; Travis L. Ross; et al. (IGIC, 2013)

The effect of camera perspective and session duration on training decision making in a serious video game. - Elizabeth S. Veinott; James Leonard; Elizabeth Lerner Papautsky; Brandon Perelman; Aleksandra S. Stankovic; Jared Lorince; Jared M. Hotaling; Travis L. Ross; Peter M. Todd; Edward Castronova; Jerome R. Busemeyer; Chris Hale; et al. (IGIC, 2013)

A social scientific framework for social systems in online video games: Building a better looking for raid loot system in World of Warcraft. - Travis L. Ross; Lauren B. Collister (Comput. Hum. Behav., 2014)