Bridging Digital Divide in Schools in Developing Countries: Perceptions of Teachers of Free Software Opportunities. - Edmund Laugasson; James Sunney Quaicoe; Eka Jeladze; Triinu Jesmin (HCI (23), 2016)

Investigating teachers' practices of using games in school: A pattern-based approach. - Triinu Jesmin; Tobias Ley (OpenSym, 2016)

Introducing lean and agile methodologies into engineering higher education: The cases of Greece, Portugal, Spain and Estonia. - Manuel Caeiro-Rodríguez; Mario Manso Vázquez; Hariklia Tsalapatas; Carlos Vaz de Carvalho; Triinu Jesmin; Olivier Heidmann (EDUCON, 2018)

Work-in-Progress: Soft-skills Development for Higher Education Engineering and Economic Students using HERA Collaborative Serious Games. - Manuel Caeiro-Rodríguez; Carlos Vaz de Carvalho; Jaanus Terasmaa; Lene Tolstrup; Triinu Jesmin; Hariklia Tsalapatas; Olivier Heidmann (EDUCON, 2020)

Giving Teachers a Voice: A Study of Actual Game Use in the Classroom. - Triinu Jesmin; Tobias Ley (Inf., 2020)

A Virtual Environment to Support Digital Education Readiness and Creative Skills. - Manuel Caeiro-Rodríguez; Martín Llamas Nistal; Fernando A. Mikic-Fonte; Manuel J. Fernández-Iglesias; Hariklia Tsalapata; Olivier Heidmann; María A. Lorenzo Rial; Triinu Jesmin; Jaanus Terasmaa (SIIE, 2021)

A collaborative city-based game to support soft skills development in engineering and economics. - Manuel Caeiro-Rodríguez; Mario Manso Vázquez; Martín Llamas Nistal; Fernando A. Mikic-Fonte; Manuel J. Fernández-Iglesias; Hariklia Tsalapata; Olivier Heidmann; Carlos Vaz de Carvalho; Triinu Jesmin; Jaanus Terasmaa; Lene Tolstrup (SIIE, 2021)

Teaching Soft Skills in Engineering Education: An European Perspective. - Manuel Caeiro-Rodríguez; Mario Manso Vázquez; Fernando A. Mikic-Fonte; Martín Llamas Nistal; Manuel J. Fernández-Iglesias; Hariklia Tsalapatas; Olivier Heidmann; Carlos Vaz de Carvalho; Triinu Jesmin; Jaanus Terasmaa; Lene Tolstrup Sørensen (IEEE Access, 2021)

Developing Emotional Intelligence with a Game: The League of Emotions Learners Approach. - Jaione Santos; Triinu Jesmin; Antonio Martis; Michelle Maunder; Sandra Cruz; Carolina Novo; Hannah Schiff; Pedro Bessa; Ricardo Costa; Carlos Vaz de Carvalho (Comput., 2021)

Students and Teachers' Need for Sustainable Education: Lessons from the Pandemic. - Manuel Caeiro-Rodríguez; Mario Manso Vázquez; Triinu Jesmin; Jaanus Terasmaa; Hariklia Tsalapata; Olivier Heidmann; Jussi Okkonen; Edward Peter Greenwood White; Carlos Vaz de Carvalho; Ioana Andreea Stefan (Comput., 2022)

Using a Game to Educate About Sustainable Development. - Gita Senka; Michela Tramonti; Alden Dochshanov; Triinu Jesmin; Jaanus Terasmaa; Hariklia Tsalapatas; Olivier Heidmann; Manuel Caeiro-Rodríguez; Carlos Vaz de Carvalho (Multimodal Technol. Interact., 2024)

A Large-Scale Study to Profile Teachers' Use of Games in the Classrooms: From Concerns to Adoption. - Triinu Jesmin; Kairi Osula; Katrin Niglas; Tobias Ley (Technol. Knowl. Learn., 2025)