Metaprogramming Forced Moves. - Tristan Cazenave (ECAI, 1998)

Strategic Evaluation in Complex Domains. - Tristan Cazenave (FLAIRS, 1998)

Synthesis of an Efficient Tactical Theorem Prover for the Game of Go. - Tristan Cazenave (ACM Comput. Surv., 1998)

Metaprogramming Domain Specific Metaprograms. - Tristan Cazenave (Reflection, 1999)

Abstract Proof Search. - Tristan Cazenave (Computers and Games, 2000)

Iterative Widening. - Tristan Cazenave (IJCAI, 2001)

Computer Go: An AI oriented survey. - Bruno Bouzy; Tristan Cazenave (Artif. Intell., 2001)

A Generalized Threats Search Algorithm. - Tristan Cazenave (Computers and Games, 2002)

Admissible Moves in Two-Player Games. - Tristan Cazenave (SARA, 2002)

Gradual Abstract Proof Search. - Tristan Cazenave (J. Int. Comput. Games Assoc., 2002)

A propos des compétitions de programmes de jeu de Go. - Tristan Cazenave (Rev. d'Intelligence Artif., 2002)

Searching with Analysis of Dependencies in a Solitaire Card Game. - Bernard Helmstetter; Tristan Cazenave (ACG, 2003)

When One Eye is Sufficient: A Static Classification. - Ricard Vilà; Tristan Cazenave (ACG, 2003)

Metarules to improve tactical Go knowledge. - Tristan Cazenave (Inf. Sci., 2003)

Incremental Transpositions. - Bernard Helmstetter; Tristan Cazenave (Computers and Games, 2004)

Generalized Widening. - Tristan Cazenave (ECAI, 2004)

Combining Tactical Search and Monte-Carlo in the Game of Go. - Tristan Cazenave; Bernard Helmstetter (CIG, 2005)

Search for transitive connections. - Tristan Cazenave; Bernard Helmstetter (Inf. Sci., 2005)

A Phantom-Go Program. - Tristan Cazenave (ACG, 2006)

Virtual Global Search: Application to 9×9 Go. - Tristan Cazenave (Computers and Games, 2006)

Optimizations of data structures, heuristics and algorithms for path-finding on maps. - Tristan Cazenave (CIG, 2006)

Overestimation for Multiple Sequence Alignment. - Tristan Cazenave (CIBCB, 2007)

Playing the Right Atari. - Tristan Cazenave (J. Int. Comput. Games Assoc., 2007)

Multi-player Go. - Tristan Cazenave (Computers and Games, 2008)

A Parallel Monte-Carlo Tree Search Algorithm. - Tristan Cazenave; Nicolas Jouandeau (Computers and Games, 2008)

Monte-Carlo Kakuro. - Tristan Cazenave (ACG, 2009)

Nested Monte-Carlo Search. - Tristan Cazenave (IJCAI, 2009)

Parallel Nested Monte-Carlo search. - Tristan Cazenave; Nicolas Jouandeau (IPDPS, 2009)

Using a monte-carlo approach for bus regulation. - Tristan Cazenave; Flavien Balbo; Suzanne Pinson (ITSC, 2009)

Utilisation de la recherche arborescente Monte-Carlo au Hex. - Tristan Cazenave; Abdallah Saffidine (Rev. d'Intelligence Artif., 2009)

Score Bounded Monte-Carlo Tree Search. - Tristan Cazenave; Abdallah Saffidine (Computers and Games, 2010)

Comparing Sanskrit Texts for Critical Editions. - Marc Csernel; Tristan Cazenave (COLING (Posters), 2010)

Nested Monte-Carlo Expression Discovery. - Tristan Cazenave (ECAI, 2010)

Partial Move A*. - Tristan Cazenave (ICTAI (2), 2010)

Combining UCT and Nested Monte Carlo Search for Single-Player General Game Playing. - Jean Méhat; Tristan Cazenave (IEEE Trans. Comput. Intell. AI Games, 2010)

Solving breakthrough with Race Patterns and Job-Level Proof Number Search. - Abdallah Saffidine; Nicolas Jouandeau; Tristan Cazenave (ACG, 2011)

Optimization of the Nested Monte-Carlo Algorithm on the Traveling Salesman Problem with Time Windows. - Arpad Rimmel; Fabien Teytaud; Tristan Cazenave (EvoApplications (2), 2011)

A Parallel General Game Player. - Jean Méhat; Tristan Cazenave (Künstliche Intell., 2011)

Multiple-Outcome Proof Number Search. - Abdallah Saffidine; Tristan Cazenave (ECAI, 2012)

Application of the Nested Rollout Policy Adaptation Algorithm to the Traveling Salesman Problem with Time Windows. - Tristan Cazenave; Fabien Teytaud (LION, 2012)

Computer Games Workshop at ECAI 2012. - Mark H. M. Winands; Tristan Cazenave (J. Int. Comput. Games Assoc., 2012)

UCD : Upper confidence bound for rooted directed acyclic graphs. - Abdallah Saffidine; Tristan Cazenave; Jean Méhat (Knowl. Based Syst., 2012)

Monte Carlo Beam Search. - Tristan Cazenave (IEEE Trans. Comput. Intell. AI Games, 2012)

Developments on Product Propagation. - Abdallah Saffidine; Tristan Cazenave (Computers and Games, 2013)

Material Symmetry to Partition Endgame Tables. - Abdallah Saffidine; Nicolas Jouandeau; Cédric L. R. Buron; Tristan Cazenave (Computers and Games, 2013)

Algorithm and knowledge engineering for the TSPTW problem. - Stefan Edelkamp; Max Gath; Tristan Cazenave; Fabien Teytaud (CISched, 2013)

Automated Generation of New Concepts from General Game Playing. - Yuichiro Sato; Tristan Cazenave (CGW@IJCAI, 2013)

GOLOIS Wins Phantom Go Tournament. - Tristan Cazenave; Shi-Jim Yen; Cheng-Wei Chou (J. Int. Comput. Games Assoc., 2013)

Computer Games Workshop at IJCAI 2013. - Mark H. M. Winands; Tristan Cazenave (J. Int. Comput. Games Assoc., 2013)

Monte-Carlo Expression Discovery. - Tristan Cazenave (Int. J. Artif. Intell. Tools, 2013)

Small and Large MCTS Playouts Applied to Chinese Dark Chess Stochastic Game. - Nicolas Jouandeau; Tristan Cazenave (CGW@ECAI, 2014)

SHPE: HTN Planning for Video Games. - Alexandre Menif; Eric Jacopin; Tristan Cazenave (CGW@ECAI, 2014)

Minimizing Simple and Cumulative Regret in Monte-Carlo Tree Search. - Tom Pepels; Tristan Cazenave; Mark H. M. Winands; Marc Lanctot (CGW@ECAI, 2014)

Monte-Carlo Tree Reductions for Stochastic Games. - Nicolas Jouandeau; Tristan Cazenave (TAAI, 2014)

ECAI Computer Games Workshop 2014. - Mark H. M. Winands; Tristan Cazenave (J. Int. Comput. Games Assoc., 2014)

Playout Policy Adaptation for Games. - Tristan Cazenave (ACG, 2015)

Depth, balancing, and limits of the Elo model. - Marie-Liesse Cauwet; Olivier Teytaud; Tristan Cazenave; Abdallah Saffidine; Hua-Min Liang; Shi-Jim Yen; Hung-Hsuan Lin; I-Chen Wu (CIG, 2015)

The rectangular seeds of Domineering. - Tristan Cazenave; Jialin Liu 001; Olivier Teytaud (CIG, 2015)

Generalized Rapid Action Value Estimation. - Tristan Cazenave (IJCAI, 2015)

Multi-agent Retrograde Analysis. - Tristan Cazenave (CGW/GIGA@IJCAI, 2015)

Sequential Halving for Partially Observable Games. - Tom Pepels; Tristan Cazenave; Mark H. M. Winands (CGW/GIGA@IJCAI, 2015)

Nested Monte-Carlo Search of Multi-agent Coalitions Mechanism with Constraints. - Souhila Arib; Samir Aknine; Tristan Cazenave (MIWAI, 2015)

Forecasting Financial Volatility Using Nested Monte Carlo Expression Discovery. - Tristan Cazenave; Sana Ben Hamida 001 (SSCI, 2015)

Sequential Halving Applied to Trees. - Tristan Cazenave (IEEE Trans. Comput. Intell. AI Games, 2015)

Nested Monte Carlo Search for Two-Player Games. - Tristan Cazenave; Abdallah Saffidine; Michael John Schofield; Michael Thielscher (AAAI, 2016)

Fast Seed-Learning Algorithms for Games. - Jialin Liu 001; Olivier Teytaud; Tristan Cazenave (Computers and Games, 2016)

Learning opening books in partially observable games: Using random seeds in Phantom Go. - Tristan Cazenave; Jialin Liu 001; Fabien Teytaud; Olivier Teytaud (CIG, 2016)

Nested Rollout Policy Adaptation with Selective Policies. - Tristan Cazenave (CGW@IJCAI, 2016)

Improved Diversity in Nested Rollout Policy Adaptation. - Stefan Edelkamp; Tristan Cazenave (KI, 2016)

Playout policy adaptation with move features. - Tristan Cazenave (Theor. Comput. Sci., 2016)

Improved Policy Networks for Computer Go. - Tristan Cazenave (ACG, 2017)

Memorizing the Playout Policy. - Tristan Cazenave; Eustache Diemert (CGW@IJCAI, 2017)

Applying Anytime Heuristic Search to Cost-Optimal HTN Planning. - Alexandre Menif; Christophe Guettier; Eric Jacopin; Tristan Cazenave (CGW@IJCAI, 2017)

Distributed Nested Rollout Policy for SameGame. - Benjamin Négrevergne; Tristan Cazenave (CGW@IJCAI, 2017)

Perturbed Decomposition Algorithm applied to the multi-objective Traveling Salesman Problem. - Marek Cornu; Tristan Cazenave; Daniel Vanderpooten (Comput. Oper. Res., 2017)

IJCAI Computer Games Workshop 2015. - Mark H. M. Winands; Tristan Cazenave (J. Int. Comput. Games Assoc., 2017)

Introduction. - Carole Adam; Cédric Buche; Tristan Cazenave; Florian Richoux (Rev. d'Intelligence Artif., 2017)

Spatial Average Pooling for Computer Go. - Tristan Cazenave (CGW@IJCAI, 2018)

Residual Networks for Computer Go. - Tristan Cazenave (IEEE Trans. Games, 2018)

Optimal Solving of Constrained Path-Planning Problems with Graph Convolutional Networks and Optimized Tree Search. - Kevin Osanlou; Andrei Bursuc; Christophe Guettier; Tristan Cazenave; Eric Jacopin (IROS, 2019)

Planification dans les jeux-vidéos : À quoi servent les coûts des actions ? - Guillaume Prévost 002; Stéphane Cardon; Tristan Cazenave; Eric Jacopin (RJCIA, 2019)

The αμ Search Algorithm for the Game of Bridge. - Tristan Cazenave; Véronique Ventos (CoRR, 2019)

Computer Games Workshop at IJCAI 2018. - Tristan Cazenave; Abdallah Saffidine; Nathan R. Sturtevant (J. Int. Comput. Games Assoc., 2019)

Guest Editorial Special Issue on Game Competition Frameworks for Research and Education. - Jialin Liu 001; Diego Pérez-Liébana; Tristan Cazenave; Ruck Thawonmas (IEEE Trans. Games, 2019)

Artificial Intelligence for Games. - Bruno Bouzy; Tristan Cazenave; Vincent Corruble; Olivier Teytaud (A Guided Tour of Artificial Intelligence Research (2) (II), 2020)

Monte Carlo Vehicle Routing. - Tristan Cazenave; Jean-Yves Lucas; Hyoseok Kim; Thomas Triboulet (ATT@ECAI, 2020)

Monte Carlo Game Solver. - Tristan Cazenave (MCS@IJCAI, 2020)

Generalized Nested Rollout Policy Adaptation. - Tristan Cazenave (MCS@IJCAI, 2020)

Monte Carlo Inverse Folding. - Tristan Cazenave; Thomas Fournier (MCS@IJCAI, 2020)

Monte Carlo Graph Coloring. - Tristan Cazenave; Benjamin Négrevergne; Florian Sikora (MCS@IJCAI, 2020)

Stabilized Nested Rollout Policy Adaptation. - Tristan Cazenave; Jean-Baptiste Sevestre; Matthieu Toulemont (MCS@IJCAI, 2020)

The α μ Search Algorithm for the Game of Bridge. - Tristan Cazenave; Véronique Ventos (MCS@IJCAI, 2020)

Enhancing Playout Policy Adaptation for General Game Playing. - Chiara F. Sironi; Tristan Cazenave; Mark H. M. Winands (MCS@IJCAI, 2020)

Jacques Pitrat (1934-2019): An obituary. - Tristan Cazenave (J. Int. Comput. Games Assoc., 2020)

Computers and Games 2020 (CG 2020). - Tristan Cazenave (J. Int. Comput. Games Assoc., 2020)

Polygames: Improved zero learning. - Tristan Cazenave; Yen-Chi Chen; Guan-Wei Chen; Shi-Yu Chen; Xian-Dong Chiu; Julien Dehos; Maria Elsa; Qucheng Gong; Hengyuan Hu; Vasil Khalidov; Cheng-Ling Li; Hsin-I Lin; et al. (J. Int. Comput. Games Assoc., 2020)

The ACG 2019 Conference. - Tristan Cazenave; H. Jaap van den Herik; Abdallah Saffidine; I-Chen Wu (J. Int. Comput. Games Assoc., 2020)

Cosine Annealing, Mixnet and Swish Activation for Computer Go. - Tristan Cazenave; Julien Sentuc; Mathurin Videau (ACG, 2021)

Deep Reinforcement Learning for Morpion Solitaire. - Boris Doux; Benjamin Négrevergne; Tristan Cazenave (ACG, 2021)

Sequential Halving Using Scores. - Nicolas Fabiano; Tristan Cazenave (ACG, 2021)

Expert Iteration for Risk. - Lucas Gnecco Heredia; Tristan Cazenave (ACG, 2021)

Playout Optimization for Monte-Carlo Search Algorithms. Application to Morpion Solitaire. - Lilian Buzer; Tristan Cazenave (CoG, 2021)

Improving Model and Search for Computer Go. - Tristan Cazenave (CoG, 2021)

Optimizing αµ. - Tristan Cazenave; Swann Legras; Véronique Ventos (CoG, 2021)

Monte Carlo Search Algorithms for Network Traffic Engineering. - Chen Dang; Cristina Bazgan; Tristan Cazenave; Morgan Chopin; Pierre-Henri Wuillemin (ECML/PKDD (4), 2021)

Neural Maximum Independent Set. - Thomas Pontoizeau; Florian Sikora; Florian Yger; Tristan Cazenave (PKDD/ECML Workshops (1), 2021)

Policy adaptation for vehicle routing. - Tristan Cazenave; Jean-Yves Lucas; Thomas Triboulet; Hyoseok Kim (AI Commun., 2021)

Constrained Shortest Path Search with Graph Convolutional Neural Networks. - Kevin Osanlou; Christophe Guettier; Andrei Bursuc; Tristan Cazenave; Eric Jacopin (CoRR, 2021)

Time-based Dynamic Controllability of Disjunctive Temporal Networks with Uncertainty: A Tree Search Approach with Graph Neural Network Guidance. - Kevin Osanlou; Jeremy Frank; J. Benton 001; Andrei Bursuc; Christophe Guettier; Eric Jacopin; Tristan Cazenave (CoRR, 2021)

Learning-based Preference Prediction for Constrained Multi-Criteria Path-Planning. - Kevin Osanlou; Christophe Guettier; Andrei Bursuc; Tristan Cazenave; Eric Jacopin (CoRR, 2021)

Generalized Nested Rollout Policy Adaptation with Dynamic Bias for Vehicle Routing. - Julien Sentuc; Tristan Cazenave; Jean-Yves Lucas (CoRR, 2021)

Editorial: Mahjong, Sudoku and Chess. - Tristan Cazenave (J. Int. Comput. Games Assoc., 2021)

Guy Haworth, Chess, PuyoPuyo and the Computer Olympiad 2020. - Tristan Cazenave (J. Int. Comput. Games Assoc., 2021)

Editorial: Ludii, Konane and the Computer Olympiads. - Tristan Cazenave (J. Int. Comput. Games Assoc., 2021)

Editorial: Scrabble, Lamplighter and the Computer Olympiad. - Tristan Cazenave (J. Int. Comput. Games Assoc., 2021)

Descent wins five gold medals at the Computer Olympiad. - Quentin Cohen-Solal; Tristan Cazenave (J. Int. Comput. Games Assoc., 2021)

Chess without draws. - Guy Haworth; Tristan Cazenave (J. Int. Comput. Games Assoc., 2021)

The SSDF Chess Engine Rating List, 2021-07. - Lars Sandin; Tristan Cazenave (J. Int. Comput. Games Assoc., 2021)

Solving Disjunctive Temporal Networks with Uncertainty under Restricted Time-Based Controllability Using Tree Search and Graph Neural Networks. - Kevin Osanlou; Jeremy Frank; Andrei Bursuc; Tristan Cazenave; Eric Jacopin; Christophe Guettier; J. Benton 001 (AAAI, 2022)

Batch Monte Carlo Tree Search. - Tristan Cazenave (CG, 2022)

Procedural Generation of Rush Hour Levels. - Gaspard de Batz de Trenquelleon; Ahmed Choukarah; Milo Roucairol; Maël Addoum; Tristan Cazenave (CG, 2022)

Refutation of Spectral Graph Theory Conjectures with Monte Carlo Search. - Milo Roucairol; Tristan Cazenave (COCOON, 2022)

Deep Catan. - Brahim Driss; Tristan Cazenave (EvoApplications, 2022)

Generalisation of Alpha-Beta Search for AND-OR Graphs With Partially Ordered Values. - Junkang Li; Bruno Zanuttini; Tristan Cazenave; Véronique Ventos (IJCAI, 2022)

Planning for millions of NPCs in Real-Time. - Guillaume Prévost 002; Éric Jacopin; Tristan Cazenave; Christophe Guettier (SSCI, 2022)

Planning and Learning: A Review of Methods involving Path-Planning for Autonomous Vehicles. - Kevin Osanlou; Christophe Guettier; Tristan Cazenave; Eric Jacopin (CoRR, 2022)

Nested Search versus Limited Discrepancy Search. - Tristan Cazenave (CoRR, 2022)

Sequential Elimination Voting Games. - Ulysse Pavloff; Tristan Cazenave; Jérôme Lang (CoRR, 2022)

Editorial: Nim, Racing Games and Advances in Computer Games 2021. - Tristan Cazenave (J. Int. Comput. Games Assoc., 2022)

Editorial: Chess, ludemes and trees. - Tristan Cazenave (J. Int. Comput. Games Assoc., 2022)

Editorial: Darts, Connect Four and the 2022 Computer Olympiad. - Tristan Cazenave (J. Int. Comput. Games Assoc., 2022)

Editorial: Jan Krabbenbos, Videogames, CG 2022 and the 2022 WCCC. - Tristan Cazenave (J. Int. Comput. Games Assoc., 2022)

Jacques Pitrat, l'Intelligence Artificielle et les Jeux. - Tristan Cazenave (Rev. Ouverte Intell. Artif., 2022)

Mobile Networks for Computer Go. - Tristan Cazenave (IEEE Trans. Games, 2022)

Warm-Starting Nested Rollout Policy Adaptation with Optimal Stopping. - Chen Dang; Cristina Bazgan; Tristan Cazenave; Morgan Chopin; Pierre-Henri Wuillemin (AAAI, 2023)

The Mathematical Game. - Marc Pierre; Quentin Cohen-Solal; Tristan Cazenave (ACG, 2023)

Minimax Strikes Back. - Quentin Cohen-Solal; Tristan Cazenave (AAMAS, 2023)

Deep Reinforcement Learning for 5 ˟ 5 Multiplayer Go. - Brahim Driss; Jérôme Arjonilla; Hui Wang; Abdallah Saffidine; Tristan Cazenave (EvoApplications@EvoStar, 2023)

Solving the Hydrophobic-Polar Model with Nested Monte Carlo Search. - Milo Roucairol; Tristan Cazenave (ICCCI (CCIS Volume), 2023)

Topological Planning with Post-unique and Unary Actions. - Guillaume Prévost 002; Stéphane Cardon; Tristan Cazenave; Christophe Guettier; Éric Jacopin (IJCAI, 2023)

Mixture of Public and Private Distributions in Imperfect Information Games. - Jérôme Arjonilla; Tristan Cazenave; Abdallah Saffidine (JIAF, 2023)

GPU for Monte Carlo Search. - Lilian Buzer; Tristan Cazenave (LION, 2023)

Learning the Bias Weights for Generalized Nested Rollout Policy Adaptation. - Julien Sentuc; Farah Ellouze; Jean-Yves Lucas; Tristan Cazenave (LION, 2023)

Towards Tackling MaxSAT by Combining Nested Monte Carlo with Local Search. - Hui Wang; Abdallah Saffidine; Tristan Cazenave (LION, 2023)

On the Consistency of Average Embeddings for Item Recommendation. - Walid Bendada; Guillaume Salha-Galvan; Romain Hennequin; Thomas Bouabça; Tristan Cazenave (RecSys, 2023)

A Scalable Framework for Automatic Playlist Continuation on Music Streaming Services. - Walid Bendada; Guillaume Salha-Galvan; Thomas Bouabça; Tristan Cazenave (SIGIR, 2023)

Hybrid Search with Graph Neural Networks for Constraint-Based Navigation Planning [Extended Abstract]. - Marc-Emmanuel Coupvent des Graviers; Kevin Osanlou; Christophe Guettier; Tristan Cazenave (SOCS, 2023)

Solving the HP model with Nested Monte Carlo Search. - Milo Roucairol; Tristan Cazenave (CoRR, 2023)

Learning to Play Stochastic Two-player Perfect-Information Games without Knowledge. - Quentin Cohen-Solal; Tristan Cazenave (CoRR, 2023)

Editorial: Rankings and ratings. - Tristan Cazenave; Mark H. M. Winands (J. Int. Comput. Games Assoc., 2023)

Athénan wins sixteen gold medals at the Computer Olympiad. - Quentin Cohen-Solal; Tristan Cazenave (J. Int. Comput. Games Assoc., 2023)

Monte Carlo Search Algorithms Discovering Monte Carlo Tree Search Exploration Terms. - Tristan Cazenave (CG, 2024)

Convolutional Neural Networks with Specific Kernels for Computer Chess. - Olivier Goudet; Bhaskar Joshi; Tristan Cazenave (CG, 2024)

Generating Difficult and Fun Nonograms. - Milo Roucairol; Tristan Cazenave (CG, 2024)

Perfect Information Monte Carlo with Postponing Reasoning. - Jérôme Arjonilla; Abdallah Saffidine; Tristan Cazenave (CoG, 2024)

Enhancing Reinforcement Learning Through Guided Search. - Jérôme Arjonilla; Abdallah Saffidine; Tristan Cazenave (ECAI, 2024)

Vision Transformers for Computer Go. - Amani Sagri; Tristan Cazenave; Jérôme Arjonilla; Abdallah Saffidine (EvoApplications@EvoStar, 2024)

Lazy Nested Monte Carlo Search for Coalition Structure Generation. - Milo Roucairol; Jérôme Arjonilla; Abdallah Saffidine; Tristan Cazenave (ICAART (2), 2024)

Randomized Greedy Sampling for JSSP. - Henrik Abgaryan; Ararat Harutyunyan; Tristan Cazenave (LION, 2024)

Binarized Monte Carlo Search for Selection Problems. - Matthieu Ardon; Yann Briheche; Tristan Cazenave (LION, 2024)

Learning a Prior for Monte Carlo Search by Replaying Solutions to Combinatorial Problems. - Tristan Cazenave (PPSN (1), 2024)

Improving Continuous Monte Carlo Tree Search for Identifying Parameters in Hybrid Gene Regulatory Networks. - Romain Michelucci; Denis Pallez; Tristan Cazenave; Jean-Paul Comet (PPSN (4), 2024)

SeqCondenser: Inductive Representation Learning of Sequences by Sampling Characteristic Functions. - Maixent Chenebaux; Tristan Cazenave (TSD (1), 2024)

Generalized Nested Rollout Policy Adaptation with Limited Repetitions. - Tristan Cazenave (CoRR, 2024)

LLMs can Schedule. - Henrik Abgaryan; Ararat Harutyunyan; Tristan Cazenave (CoRR, 2024)

Refutation of Spectral Graph Theory Conjectures with Search Algorithms). - Milo Roucairol; Tristan Cazenave (CoRR, 2024)

DrugSynthMC: An Atom-Based Generation of Drug-like Molecules with Monte Carlo Search. - Milo Roucairol; Alexios Georgiou; Tristan Cazenave; Filippo Prischi; Olivier E. Pardo (J. Chem. Inf. Model., 2024)

Starjob: Dataset for LLM-Driven Job Shop Scheduling. - Henrik Abgaryan; Tristan Cazenave; Ararat Harutyunyan (CoRR, 2025)

Updating Lower and Upper Bounds for the Job-Shop Scheduling Problem Test Instances. - Marc-Emmanuel Coupvent des Graviers; Lotfi Kobrosly; Christophe Guettier; Tristan Cazenave (CoRR, 2025)

BrAIcht, a theatrical agent that speaks like Bertolt Brecht's characters. - Baz Roland; Kristina Malyseva; Anna Pappa 001; Tristan Cazenave (CoRR, 2025)

Eterna is Solved. - Tristan Cazenave (CoRR, 2025)

On some improvements to Unbounded Minimax. - Quentin Cohen-Solal; Tristan Cazenave (CoRR, 2025)

Adaptive Bias Generalized Rollout Policy Adaptation on the Flexible Job-Shop Scheduling Problem. - Lotfi Kobrosly; Marc-Emmanuel Coupvent des Graviers; Christophe Guettier; Tristan Cazenave (CoRR, 2025)

ACCORD: Autoregressive Constraint-satisfying Generation for COmbinatorial Optimization with Routing and Dynamic attention. - Henrik Abgaryan; Tristan Cazenave; Ararat Harutyunyan (CoRR, 2025)

Searching Efficient Deep Architectures for Radar Target Detection using Monte-Carlo Tree Search. - Noé Lallouet; Tristan Cazenave; Cyrille Enderli; Stéphanie Gourdin (CoRR, 2025)

Exploring Large Action Sets with Hyperspherical Embeddings using von Mises-Fisher Sampling. - Walid Bendada; Guillaume Salha-Galvan; Romain Hennequin; Théo Bontempelli; Thomas Bouabça; Tristan Cazenave (CoRR, 2025)

Pareto-NRPA: A Novel Monte-Carlo Search Algorithm for Multi-Objective Optimization. - Noé Lallouet; Tristan Cazenave; Cyrille Enderli (CoRR, 2025)